My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Golem Wizard Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Ice Golem Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Miner Lava Hound
Giant Snowball
Spear Goblins Miner Lava Hound
Zap
Spear Goblins Royal Giant Lava Hound
Barbarian Barrel
Spear Goblins Wizard Royal Ghost
The Log
Spear Goblins Royal Giant
Earthquake
Spear Goblins
Arrows
Spear Goblins Lava Hound
Royal Delivery
Spear Goblins Wizard Miner Royal Ghost Lava Hound
Fireball
Wizard Lava Hound
Poison
Spear Goblins Wizard Lava Hound
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Miner Royal Ghost Wizard Royal Giant Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Miner Royal Ghost

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Miner Royal Giant Royal Ghost
Royal Giant
Lightning Miner Spear Goblins Ice Golem Wizard Royal Ghost
Ice Golem
Spear Goblins Royal Giant Miner
Wizard
Royal Giant Miner Royal Ghost
Lightning
Royal Giant Lava Hound
Miner
Spear Goblins Royal Giant Lava Hound Ice Golem Wizard Royal Ghost
Royal Ghost
Spear Goblins Royal Giant Wizard Miner
Lava Hound
Lightning Miner

Defense Synergies 1 4

Spear Goblins
Ice Golem Royal Ghost
Royal Giant
Ice Golem
Spear Goblins Wizard Royal Ghost
Wizard
Ice Golem Royal Ghost
Lightning
Miner
Royal Ghost
Spear Goblins Ice Golem Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Ice Golem Wizard
Lightning
Lightning
Spear Goblins Royal Ghost
Lightning Spear Goblins Wizard
Lightning Ice Golem
Spear Goblins Ice Golem Miner Royal Ghost
Spear Goblins Ice Golem Wizard Royal Ghost
Spear Goblins Wizard
Wizard Lightning
Wizard Royal Ghost
Lightning
Wizard
Spear Goblins Wizard Royal Ghost
Wizard Spear Goblins Ice Golem Royal Ghost
Wizard Royal Ghost Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Royal Ghost
Ice Golem Wizard Lightning Miner Royal Ghost
Spear Goblins Ice Golem Lightning
Lightning Ice Golem
Wizard Ice Golem
Spear Goblins Ice Golem Lightning
Lightning Spear Goblins Ice Golem
Lightning
Lightning Ice Golem Wizard
Wizard
Spear Goblins Ice Golem Lightning
Ice Golem Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Royal Ghost
Miner Royal Ghost
Lightning Miner
Lightning Ice Golem
Wizard
Wizard Spear Goblins Ice Golem
Wizard
Ice Golem Wizard Lightning
Miner Wizard Lightning
Lightning
Lightning Miner Wizard
Lightning Wizard
Lightning Ice Golem Miner
Lightning
Lightning Ice Golem
Lightning Spear Goblins Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard Miner
Lightning
Lightning Wizard
Lightning
Lightning
Ice Golem Wizard
Miner Wizard Lightning Royal Ghost
Lightning Wizard Miner
Lightning Miner
Lightning Ice Golem Wizard
Lightning Wizard
Lightning
Lightning Wizard Miner
Lightning
Wizard Lightning
Lightning Spear Goblins
Lightning Wizard
Lightning Miner Wizard
Ice Golem Wizard Lightning
Lightning
Lightning
Lightning
Lightning Miner Royal Ghost

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