My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Hunter Prince Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Skeleton Army Prince Bandit
Giant Snowball
Bomber Battle Ram Skeleton Army
Zap
Bomber Battle Ram Skeleton Army Prince Goblin Giant Bandit
Barbarian Barrel
Bomber Battle Ram Skeleton Army Hunter Bandit
The Log
Bomber Battle Ram Skeleton Army Hunter Prince Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Battle Ram Skeleton Army Hunter Prince Bandit
Fireball
Bomber Battle Ram Skeleton Army Hunter Bandit
Poison
Bomber Skeleton Army Hunter
Lightning
Battle Ram Hunter Prince Bandit
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Bandit Battle Ram Hunter Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram Prince Goblin Giant Bandit
Zap
Battle Ram Prince Goblin Giant Bomber Hunter Bandit
Battle Ram
Zap Bandit Bomber Hunter
Skeleton Army
Hunter
Zap Battle Ram Prince Goblin Giant Bandit
Prince
Zap Bomber Hunter
Goblin Giant
Zap Bomber Hunter Bandit
Bandit
Battle Ram Bomber Zap Hunter Goblin Giant

Defense Synergies 1 10

Bomber
Zap Bandit
Zap
Goblin Giant Bomber Skeleton Army Hunter Prince Bandit
Battle Ram
Skeleton Army
Zap Prince Bandit
Hunter
Zap Prince Bandit
Prince
Zap Skeleton Army Hunter
Goblin Giant
Zap
Bandit
Bomber Zap Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Giant
Skeleton Army Hunter Bomber Zap Prince Bandit
Skeleton Army Hunter Prince Bomber Bandit
Skeleton Army Hunter Prince Bomber Bandit
Bomber Skeleton Army Prince
Skeleton Army Bomber Zap Hunter Bandit
Hunter Zap
Zap Goblin Giant Bandit
Hunter Skeleton Army Prince
Skeleton Army Bomber Hunter Prince Bandit
Skeleton Army Bomber Zap Hunter Goblin Giant Bandit
Hunter Zap
Skeleton Army Hunter Prince Bomber Zap Bandit
Bomber Skeleton Army Zap Hunter Prince
Skeleton Army Hunter Prince Bandit
Skeleton Army Zap Hunter Prince Bandit
Bomber Skeleton Army Hunter Prince
Bomber Zap Skeleton Army Hunter Prince Bandit
Zap Hunter Bomber Bandit
Hunter Prince
Bomber Skeleton Army Hunter Prince Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Bandit
Bandit Bomber Zap Hunter Prince
Skeleton Army Bandit Zap Hunter Prince Goblin Giant
Skeleton Army Hunter Prince Zap Goblin Giant Bandit
Skeleton Army Hunter Prince Goblin Giant Bandit
Zap Hunter Goblin Giant
Skeleton Army Prince Hunter Goblin Giant Bandit
Skeleton Army Hunter Prince Goblin Giant
Zap Skeleton Army Prince Bandit
Skeleton Army Goblin Giant
Hunter Prince
Skeleton Army Zap Prince Goblin Giant
Skeleton Army Prince Hunter Goblin Giant Bandit
Bomber Skeleton Army
Skeleton Army Bomber Zap Hunter Prince Goblin Giant
Bomber Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Goblin Giant Bandit
Prince
Bomber Zap
Zap Hunter Goblin Giant
Bomber
Zap Hunter
Zap Bandit
Prince
Zap Prince Bandit
Zap
Hunter Bandit
Bandit
Zap Prince
Bomber Zap Hunter Bandit
Bandit
Bomber
Bomber Zap Hunter Prince Bandit
Bomber Zap
Prince
Prince
Zap
Zap Bomber Hunter
Zap Hunter Bandit
Zap Prince Bandit
Zap Bandit
Zap Hunter
Zap
Bomber Zap Hunter Bandit
Zap
Prince
Zap Skeleton Army Prince Bandit
Zap Hunter
Hunter Prince
Bomber Zap
Zap
Prince
Zap
Zap
Zap Prince Goblin Giant Bandit

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