My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Ram Rider
Giant Snowball
Minion Horde Musketeer Ram Rider
Zap
Minion Horde Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Wizard Royal Ghost
The Log
Elite Barbarians Musketeer Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Musketeer Wizard P.E.K.K.A Royal Ghost Ram Rider
Fireball
Minion Horde Elite Barbarians Musketeer Wizard Ram Rider
Poison
Minion Horde Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard Ram Rider
Rocket
Minion Horde Elite Barbarians Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Musketeer Minion Horde Wizard Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Royal Ghost Musketeer Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Ram Rider Minion Horde Musketeer Royal Ghost
Minion Horde
Zap
Elite Barbarians
Zap Wizard Royal Ghost
Musketeer
Zap P.E.K.K.A Royal Ghost Ram Rider
Wizard
Elite Barbarians P.E.K.K.A Royal Ghost Ram Rider
P.E.K.K.A
Zap Musketeer Wizard Ram Rider
Royal Ghost
Zap Elite Barbarians Musketeer Wizard Ram Rider
Ram Rider
Zap Musketeer Wizard P.E.K.K.A Royal Ghost

Defense Synergies 0 12

Zap
Minion Horde Elite Barbarians Musketeer P.E.K.K.A Royal Ghost Ram Rider
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Musketeer
Zap P.E.K.K.A Royal Ghost Ram Rider
Wizard
Elite Barbarians P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Musketeer Wizard
Royal Ghost
Zap Musketeer Wizard
Ram Rider
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard Ram Rider
Minion Horde Elite Barbarians P.E.K.K.A Zap Musketeer Ram Rider
Minion Horde P.E.K.K.A Ram Rider Elite Barbarians Musketeer
Minion Horde Elite Barbarians P.E.K.K.A Musketeer Ram Rider
Elite Barbarians P.E.K.K.A
Zap Musketeer Royal Ghost
Minion Horde Musketeer Ram Rider Zap Wizard
Zap Musketeer P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer Royal Ghost
Minion Horde Zap Musketeer Wizard Royal Ghost Ram Rider
Minion Horde Musketeer Zap Wizard Ram Rider
Minion Horde P.E.K.K.A Zap Elite Barbarians Musketeer Wizard Ram Rider
Wizard Zap Minion Horde P.E.K.K.A Royal Ghost
Elite Barbarians P.E.K.K.A Minion Horde Ram Rider
Minion Horde Zap Elite Barbarians P.E.K.K.A Ram Rider
Minion Horde Wizard Elite Barbarians Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer Wizard Royal Ghost Ram Rider
Zap Wizard Musketeer Royal Ghost Ram Rider
P.E.K.K.A Elite Barbarians Musketeer Ram Rider
Wizard Royal Ghost Minion Horde Elite Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Royal Ghost
Zap Elite Barbarians Musketeer Wizard Royal Ghost
P.E.K.K.A Zap Minion Horde Elite Barbarians Musketeer Ram Rider
P.E.K.K.A Zap Minion Horde Elite Barbarians Musketeer Ram Rider
P.E.K.K.A Minion Horde Elite Barbarians Musketeer Ram Rider
Wizard Zap Minion Horde Musketeer Ram Rider
P.E.K.K.A Minion Horde Elite Barbarians Musketeer Ram Rider
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Elite Barbarians
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Minion Horde Wizard Ram Rider
Wizard Minion Horde Musketeer
Elite Barbarians Zap Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Royal Ghost
Zap Musketeer Royal Ghost Ram Rider
Minion Horde
Musketeer
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer Ram Rider
Minion Horde Musketeer Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Musketeer Wizard Ram Rider
Zap Musketeer Wizard
Elite Barbarians Musketeer
Minion Horde Musketeer
Zap Elite Barbarians Musketeer
Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Zap Musketeer Wizard
Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Wizard
Minion Horde
Zap Musketeer Wizard Royal Ghost Ram Rider
Zap Musketeer Wizard Ram Rider
Zap Musketeer
Elite Barbarians Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Musketeer
Zap Musketeer Wizard Ram Rider
Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Elite Barbarians Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost

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