My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Three Musketeers Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Fire Spirit Three Musketeers Electro Dragon
Zap
Fire Spirit Three Musketeers Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Three Musketeers Bandit
The Log
Fire Spirit Ice Spirit Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Three Musketeers Electro Dragon P.E.K.K.A Bandit
Fireball
Elixir Collector Three Musketeers Electro Dragon Bandit
Poison
Elixir Collector Three Musketeers Electro Dragon
Lightning
Elixir Collector Three Musketeers Electro Dragon Bandit
Rocket
Elixir Collector Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Collector Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bandit Poison Electro Dragon Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Bandit Poison

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Three Musketeers Bandit
Ice Spirit
P.E.K.K.A Three Musketeers Bandit
Elixir Collector
Three Musketeers
Fire Spirit Ice Spirit Bandit
Poison
P.E.K.K.A Electro Dragon
Electro Dragon
Poison P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Poison Electro Dragon
Bandit
Fire Spirit Ice Spirit Three Musketeers

Defense Synergies 0 8

Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Fire Spirit Three Musketeers Poison Electro Dragon P.E.K.K.A Bandit
Elixir Collector
Three Musketeers
Ice Spirit Bandit
Poison
Ice Spirit
Electro Dragon
Ice Spirit
P.E.K.K.A
Fire Spirit Ice Spirit
Bandit
Ice Spirit Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Ice Spirit Three Musketeers Electro Dragon Bandit
Three Musketeers P.E.K.K.A Fire Spirit Electro Dragon Bandit
Three Musketeers P.E.K.K.A Electro Dragon Bandit
Poison P.E.K.K.A
Fire Spirit Electro Dragon Bandit
Three Musketeers Fire Spirit Ice Spirit Poison Electro Dragon
Poison Electro Dragon P.E.K.K.A Bandit
Three Musketeers P.E.K.K.A
Fire Spirit Ice Spirit Bandit
Poison Electro Dragon Bandit
Three Musketeers Poison Electro Dragon
P.E.K.K.A Fire Spirit Ice Spirit Three Musketeers Electro Dragon Bandit
Fire Spirit Three Musketeers Ice Spirit Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Three Musketeers Bandit
Ice Spirit Three Musketeers P.E.K.K.A Bandit
Three Musketeers Poison Electro Dragon P.E.K.K.A
Fire Spirit Ice Spirit Three Musketeers Electro Dragon Bandit
Poison Fire Spirit Ice Spirit Electro Dragon Bandit
P.E.K.K.A Three Musketeers
Fire Spirit Poison Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Poison Bandit Electro Dragon
P.E.K.K.A Bandit Ice Spirit Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A Three Musketeers Bandit
Fire Spirit Poison Ice Spirit Three Musketeers Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Spirit Poison Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Electro Dragon
P.E.K.K.A Poison
P.E.K.K.A Three Musketeers Bandit
Three Musketeers Electro Dragon
Electro Dragon Ice Spirit Three Musketeers Poison P.E.K.K.A
Poison Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison
Poison Fire Spirit
Poison Fire Spirit Ice Spirit Electro Dragon
Fire Spirit Poison
Poison Fire Spirit Ice Spirit Electro Dragon
Poison Electro Dragon Bandit
Fire Spirit Three Musketeers Poison Electro Dragon
Poison Electro Dragon Bandit
Poison Fire Spirit Electro Dragon
Poison Fire Spirit Three Musketeers Bandit
Poison Electro Dragon Bandit
Poison
Three Musketeers Poison Electro Dragon Bandit
Three Musketeers Poison Electro Dragon Bandit
Three Musketeers Poison
Fire Spirit Three Musketeers Poison Electro Dragon Bandit
Fire Spirit Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Fire Spirit Ice Spirit Electro Dragon
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison Bandit
Poison Fire Spirit Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon Bandit
Ice Spirit Poison Electro Dragon
P.E.K.K.A
Poison
Fire Spirit Ice Spirit Electro Dragon Bandit
Poison Fire Spirit Three Musketeers Electro Dragon
Poison Three Musketeers Electro Dragon
Poison Electro Dragon
Poison
Three Musketeers Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Bandit

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