My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Knight Tesla Witch
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Hog Rider Witch P.E.K.K.A
Fireball
Minions Tesla Hog Rider Witch
Poison
Minions Witch
Lightning
Knight Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Tesla Hog Rider Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Minions Witch
Knight
Minions Hog Rider Zap Witch
Minions
Knight Hog Rider Zap P.E.K.K.A
Tesla
Hog Rider
Zap Knight Minions Lightning Witch
Witch
Zap Knight Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Minions Witch

Defense Synergies 2 8

Zap
Knight Minions Tesla Witch P.E.K.K.A
Knight
Minions Tesla Zap Witch
Minions
Knight Zap Tesla P.E.K.K.A
Tesla
Knight Zap Minions
Hog Rider
Witch
Zap Knight
Lightning
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Minions Tesla
P.E.K.K.A Zap Knight Minions Tesla Witch
Tesla Witch P.E.K.K.A Knight Minions Lightning
Tesla Witch P.E.K.K.A Knight Minions
Lightning P.E.K.K.A
Zap Minions Tesla
Minions Tesla Lightning Zap Witch
Lightning Zap Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Minions
Knight Tesla
Minions Witch Zap Knight Tesla
Minions Tesla Zap Witch
Tesla P.E.K.K.A Zap Knight Minions Witch Lightning
Zap Minions Tesla Witch P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla Lightning P.E.K.K.A
Tesla Knight Minions Witch P.E.K.K.A
Tesla Zap Knight Minions Witch
Zap Witch Knight Minions Tesla
P.E.K.K.A Tesla
Knight Minions Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Witch P.E.K.K.A
Zap Knight Tesla Lightning
P.E.K.K.A Zap Knight Minions Witch Lightning
Lightning P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla Witch
Zap Minions Tesla Witch
P.E.K.K.A Knight Minions Tesla Witch Lightning
P.E.K.K.A Knight Tesla
Zap Lightning P.E.K.K.A Knight Minions Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Knight Minions Tesla Witch
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Knight Tesla Witch
Tesla Witch
Tesla Witch Zap Knight Minions Lightning P.E.K.K.A
Minions Zap Tesla Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Zap
Zap Minions Witch
Witch
Zap Lightning
Zap Lightning
Lightning Minions
Lightning Zap Knight
Lightning Zap
Lightning Knight
Lightning Minions
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Minions Lightning
Lightning Zap
Lightning Zap Witch
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Witch
Zap Lightning Minions Witch
Lightning
Lightning Zap
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Minions Witch
Lightning Zap Witch
Lightning Knight
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Minions Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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