My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon P.E.K.K.A
Fireball
Wizard Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Valkyrie Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Valkyrie Witch
Valkyrie
Balloon Zap Wizard Witch P.E.K.K.A
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Rage
Witch Balloon Wizard
Skeleton Army
Witch
Rage Zap Valkyrie P.E.K.K.A
Balloon
Zap Valkyrie Rage Wizard
P.E.K.K.A
Zap Valkyrie Wizard Witch

Defense Synergies 0 9

Zap
Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie
Zap Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Wizard
Witch
Zap Valkyrie
Balloon
P.E.K.K.A
Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie
Skeleton Army Witch P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Valkyrie
Zap Wizard Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Zap Wizard
Zap Wizard Witch
Skeleton Army P.E.K.K.A Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Valkyrie Skeleton Army Witch P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch
P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Zap Witch
Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie P.E.K.K.A
Valkyrie Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch
Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch

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