My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Balloon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Mega Minion Flying Machine Balloon
Zap
Flying Machine Balloon Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Flying Machine Balloon P.E.K.K.A Bandit Electro Wizard
Fireball
Mega Minion Flying Machine Balloon Bandit Electro Wizard
Poison
Mega Minion Flying Machine Balloon Electro Wizard
Lightning
Mega Minion Balloon Bandit Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Bandit Flying Machine Poison Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Bandit Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison Balloon
Flying Machine
Balloon P.E.K.K.A
Poison
P.E.K.K.A Mega Minion Balloon The Log
Balloon
Mega Minion Flying Machine Poison The Log Bandit Electro Wizard
P.E.K.K.A
Poison Electro Wizard Flying Machine The Log
The Log
Poison Balloon P.E.K.K.A Bandit
Bandit
Balloon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Balloon Bandit

Defense Synergies 1 14

Mega Minion
Flying Machine The Log Bandit Electro Wizard
Flying Machine
Mega Minion P.E.K.K.A The Log Bandit Electro Wizard
Poison
The Log Electro Wizard
Balloon
P.E.K.K.A
The Log Flying Machine Electro Wizard
The Log
P.E.K.K.A Mega Minion Flying Machine Poison Bandit Electro Wizard
Bandit
Mega Minion Flying Machine The Log Electro Wizard
Electro Wizard
Mega Minion Flying Machine Poison P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine The Log Electro Wizard
P.E.K.K.A Mega Minion Flying Machine The Log Bandit Electro Wizard
P.E.K.K.A Mega Minion Bandit Electro Wizard
P.E.K.K.A Mega Minion Bandit Electro Wizard
Poison P.E.K.K.A The Log
The Log Mega Minion Flying Machine Bandit Electro Wizard
Mega Minion Electro Wizard Flying Machine Poison
Flying Machine Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Poison Electro Wizard Mega Minion Flying Machine The Log Bandit
Mega Minion Flying Machine Poison Electro Wizard
P.E.K.K.A Flying Machine The Log Bandit Electro Wizard
Mega Minion Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Poison P.E.K.K.A Electro Wizard
Mega Minion Flying Machine The Log Bandit Electro Wizard
Poison The Log Mega Minion Flying Machine Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Flying Machine Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Mega Minion Flying Machine The Log
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Flying Machine Electro Wizard
P.E.K.K.A Mega Minion Flying Machine Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Flying Machine Poison The Log Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Bandit
Flying Machine
Electro Wizard Mega Minion Flying Machine Poison P.E.K.K.A The Log
Poison Mega Minion Flying Machine P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log Bandit
Poison Flying Machine The Log Bandit Electro Wizard
Flying Machine Poison The Log Bandit
Flying Machine Poison The Log
Poison The Log
Poison Mega Minion Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine Bandit
Poison Electro Wizard
Poison Flying Machine The Log Bandit Electro Wizard
Poison Flying Machine
Flying Machine Poison The Log Bandit
Flying Machine Poison Bandit
Flying Machine Poison The Log
Flying Machine Poison The Log Bandit
Flying Machine Poison The Log Bandit
Poison
Mega Minion Flying Machine Poison The Log Bandit Electro Wizard
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log
Mega Minion
Poison The Log Flying Machine Bandit Electro Wizard
Flying Machine Poison The Log Bandit
Poison The Log Bandit
Poison Flying Machine Electro Wizard
Electro Wizard Mega Minion Flying Machine Poison
Mega Minion
Poison The Log Bandit
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Flying Machine Bandit
Poison Mega Minion Flying Machine Electro Wizard
The Log
Poison Mega Minion Flying Machine Electro Wizard
The Log Flying Machine Poison
Poison
Mega Minion Flying Machine P.E.K.K.A
Flying Machine Poison The Log Electro Wizard
Flying Machine Poison Electro Wizard
Poison Flying Machine The Log Bandit Electro Wizard

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