My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Musketeer Battle Ram Electro Wizard
The Log
Ice Spirit Musketeer Battle Ram
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Battle Ram P.E.K.K.A Electro Wizard
Fireball
Musketeer Battle Ram Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Musketeer Battle Ram Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Musketeer
Musketeer
Ice Spirit Battle Ram P.E.K.K.A The Log
Battle Ram
Ice Spirit The Log Musketeer Tornado P.E.K.K.A Electro Wizard
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Battle Ram The Log
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Musketeer Battle Ram The Log
The Log
Battle Ram Musketeer Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 5 13

Ice Spirit
Musketeer Rocket Tornado P.E.K.K.A The Log Electro Wizard
Musketeer
Ice Spirit The Log Tornado P.E.K.K.A Electro Wizard
Battle Ram
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
P.E.K.K.A
Tornado The Log Ice Spirit Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Ice Spirit Rocket Tornado Electro Wizard
Electro Wizard
Ice Spirit Musketeer Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer The Log Electro Wizard
P.E.K.K.A Ice Spirit Musketeer The Log Electro Wizard
Rocket Tornado P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Musketeer Electro Wizard
Musketeer Rocket Tornado Electro Wizard Ice Spirit
Rocket Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer Tornado
Tornado Ice Spirit Musketeer Electro Wizard
Electro Wizard Musketeer Tornado The Log
Musketeer Tornado Electro Wizard
P.E.K.K.A Ice Spirit Musketeer Rocket The Log Electro Wizard
Rocket Ice Spirit Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Tornado Ice Spirit P.E.K.K.A The Log Electro Wizard
Musketeer Tornado P.E.K.K.A Electro Wizard
Ice Spirit Musketeer Tornado The Log Electro Wizard
Tornado The Log Ice Spirit Musketeer Electro Wizard
P.E.K.K.A Musketeer Tornado Electro Wizard
Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Rocket The Log
P.E.K.K.A Ice Spirit Musketeer Rocket The Log Electro Wizard
Rocket P.E.K.K.A Musketeer Tornado The Log Electro Wizard
P.E.K.K.A Musketeer
Rocket Ice Spirit Musketeer Tornado Electro Wizard
Rocket P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Ice Spirit Tornado The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Rocket P.E.K.K.A Tornado The Log Electro Wizard
Rocket P.E.K.K.A
Musketeer
Electro Wizard Ice Spirit Musketeer Rocket Tornado P.E.K.K.A The Log
Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer Tornado The Log Electro Wizard
Rocket The Log
Musketeer Rocket The Log
Rocket The Log
Ice Spirit Musketeer Rocket Tornado
Musketeer Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Rocket Musketeer Tornado Electro Wizard
Rocket Musketeer Tornado The Log Electro Wizard
Musketeer Rocket Tornado
Rocket Musketeer The Log
Musketeer Rocket
Musketeer The Log
Rocket Musketeer The Log
Musketeer Rocket The Log
Rocket Tornado
Rocket
Rocket Musketeer The Log Electro Wizard
Rocket Tornado The Log
Rocket Musketeer The Log
Rocket Tornado
Rocket Musketeer Tornado The Log
Rocket Musketeer The Log
Tornado The Log Ice Spirit
The Log Musketeer Tornado Electro Wizard
Musketeer Tornado The Log
Rocket Musketeer Tornado The Log
Musketeer Tornado Electro Wizard
Rocket Electro Wizard Ice Spirit Musketeer
Musketeer Rocket The Log
Rocket Ice Spirit Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Ice Spirit Musketeer Rocket
Rocket Musketeer Tornado Electro Wizard
The Log
Musketeer Rocket Electro Wizard
The Log Musketeer
Rocket Tornado
Musketeer P.E.K.K.A
Ice Spirit Musketeer Rocket Tornado The Log Electro Wizard
Musketeer Rocket Tornado Electro Wizard
Musketeer Rocket Tornado The Log Electro Wizard

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