My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Goblin Barrel Electro Wizard
Fireball
Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Fireball Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Fireball The Log Electro Wizard
Fireball
Hog Rider Knight The Log Electro Wizard Mega Knight
Hog Rider
Knight Fireball The Log Goblin Barrel Electro Wizard Mega Knight
Inferno Tower
Goblin Barrel
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Fireball Mega Knight
Electro Wizard
Knight Fireball Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 5 9

Knight
Inferno Tower Electro Wizard Fireball The Log
Fireball
The Log Knight Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Knight The Log Electro Wizard Fireball Mega Knight
Goblin Barrel
The Log
Fireball Inferno Tower Knight Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Fireball The Log Mega Knight
Mega Knight
Fireball Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Knight The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Knight Inferno Tower Electro Wizard Mega Knight
Electro Wizard Knight Fireball The Log Mega Knight
Inferno Tower Fireball Electro Wizard
Inferno Tower Mega Knight Knight Fireball The Log Electro Wizard
Fireball Mega Knight The Log Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Fireball The Log Electro Wizard Mega Knight
Mega Knight Knight Fireball Inferno Tower Electro Wizard
Fireball Mega Knight Knight The Log Electro Wizard
The Log Knight Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Knight The Log Mega Knight
Mega Knight Knight Inferno Tower The Log Electro Wizard
Mega Knight Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Knight Mega Knight
Fireball Electro Wizard
Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight
Electro Wizard Mega Knight Knight Fireball Inferno Tower The Log
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Fireball The Log Electro Wizard
Mega Knight Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Electro Wizard Knight Fireball The Log
Mega Knight Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight

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