My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Musketeer Balloon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Musketeer Ice Wizard
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Balloon P.E.K.K.A Ice Wizard
Fireball
Musketeer Balloon Ice Wizard
Poison
Musketeer Balloon Ice Wizard
Lightning
Musketeer Balloon Ice Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Ice Wizard Musketeer Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Balloon
Zap
Balloon P.E.K.K.A Fire Spirit Musketeer Freeze The Log Ice Wizard
Musketeer
Zap Balloon P.E.K.K.A The Log
Freeze
Balloon Zap
Balloon
Zap Freeze Fire Spirit Musketeer The Log Ice Wizard
P.E.K.K.A
Fire Spirit Zap Musketeer The Log Ice Wizard
The Log
Zap Musketeer Balloon P.E.K.K.A
Ice Wizard
Zap Balloon P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Musketeer P.E.K.K.A The Log Ice Wizard
Musketeer
The Log Zap P.E.K.K.A
Freeze
Balloon
P.E.K.K.A
The Log Fire Spirit Zap Musketeer Ice Wizard
The Log
Musketeer P.E.K.K.A Fire Spirit Zap Ice Wizard
Ice Wizard
Zap P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log Ice Wizard
P.E.K.K.A Fire Spirit Musketeer Freeze Ice Wizard
P.E.K.K.A Musketeer Ice Wizard
P.E.K.K.A The Log
Freeze The Log Fire Spirit Zap Musketeer Ice Wizard
Musketeer Fire Spirit Zap Freeze Ice Wizard
Zap Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer Ice Wizard
Fire Spirit Musketeer Ice Wizard
Ice Wizard Zap Musketeer Freeze The Log
Musketeer Zap Ice Wizard
P.E.K.K.A Fire Spirit Zap Musketeer Freeze The Log Ice Wizard
Fire Spirit Zap Freeze P.E.K.K.A The Log
P.E.K.K.A
Zap Freeze P.E.K.K.A The Log
Musketeer P.E.K.K.A
Fire Spirit Zap Musketeer The Log Ice Wizard
Zap Freeze The Log Fire Spirit Musketeer Ice Wizard
P.E.K.K.A Musketeer
Fire Spirit Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Musketeer
Fire Spirit Zap Musketeer Freeze Ice Wizard
P.E.K.K.A Musketeer Ice Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A
Musketeer
Zap Musketeer Freeze P.E.K.K.A The Log
Zap Musketeer Freeze P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer Freeze The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer Freeze Ice Wizard
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap Freeze Ice Wizard
The Log Zap
Fire Spirit Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer Freeze
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Freeze
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Freeze The Log Fire Spirit Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Ice Wizard
Zap Musketeer Freeze
Zap Musketeer The Log
Zap Freeze
P.E.K.K.A
The Log
Zap Fire Spirit Musketeer Freeze
Fire Spirit Zap Musketeer Ice Wizard
Freeze
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Freeze The Log
Zap Musketeer
Zap Musketeer Freeze The Log

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