My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Royal Ghost Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Musketeer Furnace Inferno Dragon Lava Hound
Zap
Furnace Inferno Dragon Lava Hound
Barbarian Barrel
Knight Musketeer Furnace Royal Ghost Electro Wizard
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace Lava Hound
Royal Delivery
Knight Musketeer Royal Ghost Electro Wizard Inferno Dragon Lava Hound
Fireball
Musketeer Furnace Electro Wizard Inferno Dragon Lava Hound
Poison
Musketeer Furnace Electro Wizard Lava Hound
Lightning
Knight Musketeer Furnace Electro Wizard Inferno Dragon
Rocket
Musketeer Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Royal Ghost Musketeer Furnace Electro Wizard Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Royal Ghost Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Musketeer Furnace Royal Ghost Lava Hound
Knight
Musketeer Zap Furnace Electro Wizard
Musketeer
Knight Zap Royal Ghost
Furnace
Zap Knight Royal Ghost Lava Hound
Royal Ghost
Zap Musketeer Furnace Electro Wizard
Electro Wizard
Zap Knight Royal Ghost
Inferno Dragon
Lava Hound
Lava Hound
Inferno Dragon Zap Furnace

Defense Synergies 3 13

Zap
Electro Wizard Knight Musketeer Furnace Royal Ghost Inferno Dragon
Knight
Musketeer Electro Wizard Zap Furnace
Musketeer
Knight Zap Furnace Royal Ghost Electro Wizard
Furnace
Zap Knight Musketeer Royal Ghost Electro Wizard
Royal Ghost
Zap Musketeer Furnace Electro Wizard
Electro Wizard
Zap Knight Musketeer Furnace Royal Ghost Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Electro Wizard
Inferno Dragon Zap Knight Musketeer Furnace Electro Wizard
Furnace Knight Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Knight Musketeer Furnace Electro Wizard
Zap Musketeer Furnace Royal Ghost Electro Wizard
Musketeer Furnace Electro Wizard Inferno Dragon Zap
Zap Musketeer Electro Wizard
Inferno Dragon Musketeer Furnace
Knight Musketeer Royal Ghost Electro Wizard
Electro Wizard Zap Knight Musketeer Furnace Royal Ghost
Musketeer Inferno Dragon Zap Furnace Electro Wizard
Furnace Zap Knight Musketeer Electro Wizard
Zap Furnace Royal Ghost Electro Wizard
Inferno Dragon Knight Furnace Electro Wizard
Zap Furnace Electro Wizard Inferno Dragon
Knight Musketeer Furnace Electro Wizard
Zap Knight Musketeer Furnace Royal Ghost Electro Wizard
Zap Furnace Knight Musketeer Royal Ghost Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Royal Ghost Knight Musketeer Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Royal Ghost Electro Wizard
Electro Wizard Zap Knight Musketeer Royal Ghost Inferno Dragon
Zap Knight Musketeer Furnace Electro Wizard
Zap Knight Musketeer Electro Wizard
Knight Musketeer Inferno Dragon
Furnace Zap Musketeer Electro Wizard
Knight Musketeer Furnace Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Zap Electro Wizard
Knight
Musketeer Furnace
Electro Wizard Zap Knight Musketeer Furnace Inferno Dragon
Zap Musketeer Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Royal Ghost
Zap Musketeer Royal Ghost Electro Wizard
Knight Musketeer
Zap Furnace
Zap Musketeer Furnace
Musketeer Furnace
Zap
Zap
Musketeer Electro Wizard
Zap Knight Musketeer Electro Wizard
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Zap Musketeer Electro Wizard
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Furnace
Inferno Dragon
Zap Musketeer Royal Ghost Electro Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Furnace Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer Electro Wizard
Knight Musketeer Electro Wizard
Zap Musketeer
Zap
Musketeer
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Royal Ghost Electro Wizard

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