My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Hunter Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Inferno Tower Bandit
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Wizard Hunter Executioner Bandit
The Log
Elite Barbarians Hunter Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Hunter Executioner Bandit
Fireball
Elite Barbarians Inferno Tower Wizard Hunter Executioner Bandit
Poison
Inferno Tower Wizard Hunter Executioner
Lightning
Knight Elite Barbarians Inferno Tower Wizard Hunter Executioner Bandit
Rocket
Elite Barbarians Inferno Tower Wizard Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Hunter Inferno Tower Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Hunter

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Hunter Executioner Bandit
Knight
Executioner Zap Elite Barbarians Wizard Hunter
Elite Barbarians
Zap Knight Wizard Bandit
Inferno Tower
Wizard
Knight Elite Barbarians Bandit
Hunter
Zap Knight Bandit
Executioner
Knight Zap Bandit
Bandit
Zap Elite Barbarians Wizard Hunter Executioner

Defense Synergies 3 13

Zap
Knight Elite Barbarians Inferno Tower Hunter Executioner Bandit
Knight
Inferno Tower Hunter Executioner Zap Wizard
Elite Barbarians
Zap Wizard Hunter
Inferno Tower
Knight Zap Bandit
Wizard
Knight Elite Barbarians Bandit
Hunter
Knight Zap Elite Barbarians Bandit
Executioner
Knight Zap Bandit
Bandit
Zap Inferno Tower Wizard Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard Executioner
Elite Barbarians Inferno Tower Hunter Zap Knight Executioner Bandit
Inferno Tower Hunter Knight Elite Barbarians Executioner Bandit
Elite Barbarians Inferno Tower Hunter Knight Bandit
Elite Barbarians
Zap Hunter Executioner Bandit
Inferno Tower Hunter Zap Wizard Executioner
Zap Inferno Tower Bandit
Inferno Tower Hunter Elite Barbarians
Knight Elite Barbarians Inferno Tower Hunter Bandit
Executioner Zap Knight Wizard Hunter Bandit
Inferno Tower Hunter Executioner Zap Wizard
Inferno Tower Hunter Zap Knight Elite Barbarians Wizard Bandit
Wizard Executioner Zap Hunter
Elite Barbarians Inferno Tower Knight Hunter Bandit
Inferno Tower Zap Elite Barbarians Hunter Bandit
Wizard Knight Elite Barbarians Inferno Tower Hunter Executioner
Zap Knight Elite Barbarians Wizard Hunter Executioner Bandit
Zap Wizard Hunter Executioner Knight Bandit
Elite Barbarians Inferno Tower Hunter
Wizard Knight Elite Barbarians Hunter Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower Bandit
Bandit Zap Knight Elite Barbarians Wizard Hunter Executioner
Bandit Zap Knight Elite Barbarians Inferno Tower Hunter
Hunter Zap Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower Knight Elite Barbarians Hunter Executioner Bandit
Wizard Executioner Zap Hunter
Knight Elite Barbarians Inferno Tower Hunter Bandit
Inferno Tower Knight Elite Barbarians Hunter
Zap Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower
Knight Elite Barbarians Inferno Tower Hunter
Zap Elite Barbarians
Elite Barbarians Knight Inferno Tower Wizard Hunter Executioner Bandit
Wizard Executioner
Elite Barbarians Inferno Tower Zap Knight Hunter Executioner
Executioner Zap Elite Barbarians Inferno Tower Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Executioner Bandit
Bandit
Knight
Wizard Executioner Zap
Wizard Executioner Zap Hunter
Wizard Executioner
Zap Wizard Hunter Executioner
Zap Wizard Bandit
Elite Barbarians
Zap Knight Wizard Bandit
Zap Wizard Executioner
Knight Elite Barbarians Hunter Executioner Bandit
Bandit
Zap Elite Barbarians
Zap Wizard Hunter Executioner Bandit
Wizard Executioner Bandit
Zap Wizard Hunter Executioner Bandit
Zap Wizard
Wizard
Zap
Zap Wizard Hunter Executioner
Zap Wizard Hunter Executioner Bandit
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Zap Wizard Hunter Executioner
Zap Wizard
Elite Barbarians
Zap Wizard Hunter Bandit
Zap
Wizard
Zap Bandit
Zap Wizard Hunter Executioner
Knight Wizard Hunter Executioner
Zap Wizard Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner Bandit

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