My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Furnace Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace
Zap
Minions Furnace Inferno Tower
Barbarian Barrel
Knight Rascals Furnace Inferno Tower Magic Archer
The Log
Rascals Furnace
Earthquake
Furnace Inferno Tower
Arrows
Minions Rascals Furnace
Royal Delivery
Knight Minions Rascals Magic Archer
Fireball
Minions Rascals Furnace Inferno Tower Magic Archer
Poison
Minions Rascals Furnace Inferno Tower Magic Archer
Lightning
Knight Furnace Inferno Tower Magic Archer
Rocket
Rascals Furnace Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Furnace Magic Archer Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Minions Furnace Magic Archer
Knight
Minions Zap Fireball Furnace Magic Archer
Minions
Knight Zap Rascals
Rascals
Minions Magic Archer
Fireball
Zap Knight Magic Archer
Furnace
Zap Knight
Inferno Tower
Magic Archer
Zap Knight Rascals Fireball

Defense Synergies 4 12

Zap
Fireball Knight Minions Rascals Furnace Inferno Tower Magic Archer
Knight
Minions Inferno Tower Magic Archer Zap Fireball Furnace
Minions
Knight Zap Inferno Tower
Rascals
Zap Inferno Tower
Fireball
Zap Knight Inferno Tower
Furnace
Zap Knight Magic Archer
Inferno Tower
Knight Zap Minions Rascals Fireball
Magic Archer
Knight Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Inferno Tower Magic Archer
Inferno Tower Zap Knight Minions Rascals Furnace
Furnace Inferno Tower Knight Minions Rascals
Inferno Tower Knight Minions Rascals Furnace
Fireball
Fireball Zap Minions Rascals Furnace Magic Archer
Minions Furnace Inferno Tower Zap Rascals Fireball Magic Archer
Zap Rascals Fireball Inferno Tower Magic Archer
Inferno Tower Minions Rascals Furnace
Knight Rascals Inferno Tower
Minions Zap Knight Rascals Fireball Furnace Magic Archer
Minions Inferno Tower Zap Rascals Fireball Furnace Magic Archer
Furnace Inferno Tower Zap Knight Minions Rascals Fireball
Fireball Zap Minions Rascals Furnace Magic Archer
Inferno Tower Knight Rascals Furnace
Inferno Tower Zap Rascals Fireball Furnace
Knight Minions Rascals Fireball Furnace Inferno Tower
Fireball Zap Knight Minions Rascals Furnace Magic Archer
Zap Furnace Knight Minions Rascals Fireball Magic Archer
Inferno Tower
Rascals Knight Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Fireball Furnace Inferno Tower
Fireball Zap Knight Magic Archer
Zap Knight Minions Rascals Furnace Inferno Tower
Zap Knight Rascals Fireball Inferno Tower
Inferno Tower Knight Rascals
Fireball Furnace Zap Minions Rascals Magic Archer
Rascals Knight Minions Fireball Furnace Inferno Tower
Inferno Tower Knight Rascals
Zap Knight Minions Fireball Inferno Tower Magic Archer
Inferno Tower
Knight Minions Rascals Inferno Tower
Zap Fireball
Rascals Knight Fireball Inferno Tower
Rascals Fireball Furnace Magic Archer
Rascals Inferno Tower Zap Knight Minions Fireball Furnace Magic Archer
Minions Zap Rascals Fireball Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Rascals
Fireball Zap Magic Archer
Fireball Magic Archer
Knight Rascals Fireball
Fireball Zap Furnace Magic Archer
Fireball Zap Minions Furnace Magic Archer
Furnace Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Minions Fireball
Zap Knight Fireball Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Minions Fireball Magic Archer
Zap Fireball Furnace Magic Archer
Zap Fireball Furnace Magic Archer
Magic Archer Fireball Furnace
Fireball
Minions
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Furnace Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Furnace Magic Archer
Zap Minions Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Minions Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Rascals Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Minions Rascals Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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