My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Wall Breakers Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers
Giant Snowball
Minion Horde Mega Minion Wall Breakers Baby Dragon
Zap
Minion Horde Wall Breakers
Barbarian Barrel
Wall Breakers
The Log
Wall Breakers
Earthquake
Arrows
Minion Horde Wall Breakers
Royal Delivery
Minion Horde Mega Minion Wall Breakers Baby Dragon
Fireball
Minion Horde Mega Minion Wall Breakers Baby Dragon
Poison
Minion Horde Mega Minion
Lightning
Ice Golem Mega Minion Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Baby Dragon Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Wall Breakers Mega Minion Baby Dragon Freeze Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Ice Golem Wall Breakers Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Minion Horde Ice Golem Mega Minion Wall Breakers Baby Dragon Golem
Minion Horde
Giant Snowball Ice Golem Freeze Golem
Ice Golem
Mega Minion Wall Breakers Giant Snowball Minion Horde Baby Dragon
Mega Minion
Ice Golem Golem Giant Snowball Baby Dragon
Wall Breakers
Ice Golem Giant Snowball Baby Dragon
Baby Dragon
Golem Giant Snowball Ice Golem Mega Minion Wall Breakers
Freeze
Minion Horde
Golem
Mega Minion Baby Dragon Giant Snowball Minion Horde

Defense Synergies 1 9

Giant Snowball
Minion Horde Ice Golem Mega Minion Baby Dragon
Minion Horde
Giant Snowball Ice Golem Freeze
Ice Golem
Mega Minion Giant Snowball Minion Horde Baby Dragon
Mega Minion
Ice Golem Giant Snowball Baby Dragon Freeze
Wall Breakers
Baby Dragon
Giant Snowball Ice Golem Mega Minion
Freeze
Minion Horde Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Mega Minion Baby Dragon
Minion Horde Mega Minion
Minion Horde Giant Snowball Mega Minion Freeze
Minion Horde Mega Minion
Freeze Giant Snowball Mega Minion Baby Dragon
Giant Snowball Minion Horde Mega Minion Baby Dragon Freeze
Ice Golem Baby Dragon
Minion Horde
Giant Snowball Minion Horde Ice Golem
Minion Horde Giant Snowball Ice Golem Mega Minion Baby Dragon Freeze
Minion Horde Mega Minion Giant Snowball Baby Dragon
Minion Horde Giant Snowball Freeze
Giant Snowball Minion Horde Mega Minion Baby Dragon Freeze
Minion Horde
Minion Horde Giant Snowball Freeze
Minion Horde
Giant Snowball Minion Horde Mega Minion Baby Dragon
Giant Snowball Baby Dragon Freeze Ice Golem Mega Minion
Giant Snowball Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Ice Golem Mega Minion Baby Dragon
Minion Horde Ice Golem
Minion Horde Ice Golem
Minion Horde
Giant Snowball Minion Horde Ice Golem Baby Dragon Freeze
Minion Horde Ice Golem Mega Minion
Minion Horde
Minion Horde Freeze Giant Snowball Ice Golem Mega Minion Baby Dragon
Minion Horde Mega Minion
Minion Horde Mega Minion
Giant Snowball
Minion Horde Ice Golem
Minion Horde Baby Dragon
Minion Horde Ice Golem Mega Minion Baby Dragon Freeze
Giant Snowball Minion Horde Ice Golem Mega Minion Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Baby Dragon Freeze
Giant Snowball Baby Dragon
Minion Horde Baby Dragon
Ice Golem Freeze
Giant Snowball Minion Horde Baby Dragon
Giant Snowball Minion Horde Ice Golem Mega Minion Baby Dragon Freeze
Minion Horde Baby Dragon
Giant Snowball Ice Golem Baby Dragon Freeze
Giant Snowball
Giant Snowball Minion Horde
Minion Horde
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Minion Horde Baby Dragon Freeze
Giant Snowball Ice Golem Baby Dragon
Giant Snowball Minion Horde Baby Dragon
Minion Horde Baby Dragon
Giant Snowball Freeze
Minion Horde
Giant Snowball Mega Minion Baby Dragon
Giant Snowball Baby Dragon
Minion Horde Baby Dragon
Giant Snowball
Giant Snowball Minion Horde Baby Dragon
Giant Snowball Ice Golem Freeze Baby Dragon
Minion Horde Mega Minion
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Minion Horde Ice Golem Baby Dragon
Giant Snowball Minion Horde Mega Minion Freeze
Giant Snowball Minion Horde Mega Minion
Giant Snowball Minion Horde
Giant Snowball Minion Horde Freeze
Minion Horde
Giant Snowball
Minion Horde Freeze
Giant Snowball Mega Minion Baby Dragon
Freeze
Minion Horde Mega Minion Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Giant Snowball
Minion Horde Mega Minion
Giant Snowball Minion Horde Baby Dragon Freeze
Giant Snowball
Giant Snowball Baby Dragon Freeze

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