My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Hog Rider
Giant Snowball
Spear Goblins Minions Barbarians Musketeer Hog Rider Princess
Zap
Spear Goblins Minions Royal Giant Princess
Barbarian Barrel
Spear Goblins Barbarians Musketeer Princess
The Log
Spear Goblins Barbarians Royal Giant Musketeer Hog Rider Princess
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minions Princess
Royal Delivery
Spear Goblins Minions Barbarians Musketeer Hog Rider Princess
Fireball
Minions Barbarians Musketeer Hog Rider Princess
Poison
Spear Goblins Minions Barbarians Musketeer Princess
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Princess Musketeer Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Royal Giant Princess
Zap
Hog Rider Spear Goblins Minions Royal Giant Musketeer Princess
Minions
Royal Giant Hog Rider Zap
Barbarians
Hog Rider
Royal Giant
Minions Spear Goblins Zap Musketeer Hog Rider Princess
Musketeer
Hog Rider Zap Royal Giant
Hog Rider
Spear Goblins Zap Minions Musketeer Barbarians Royal Giant Princess
Princess
Spear Goblins Zap Royal Giant Hog Rider

Defense Synergies 0 9

Spear Goblins
Zap Minions Barbarians Musketeer
Zap
Spear Goblins Minions Barbarians Musketeer Princess
Minions
Spear Goblins Zap Musketeer
Barbarians
Spear Goblins Zap
Royal Giant
Musketeer
Spear Goblins Zap Minions
Hog Rider
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Musketeer
Barbarians Zap Minions Musketeer
Barbarians Minions Musketeer
Barbarians Minions Musketeer
Barbarians Princess
Spear Goblins Zap Minions Musketeer
Minions Musketeer Spear Goblins Zap Princess
Zap Barbarians Musketeer
Barbarians Minions Musketeer Princess
Spear Goblins Barbarians Musketeer
Minions Barbarians Spear Goblins Zap Musketeer Princess
Minions Musketeer Spear Goblins Zap Princess
Barbarians Zap Minions Musketeer
Zap Minions Barbarians Princess
Barbarians
Barbarians Zap
Barbarians Minions Musketeer
Spear Goblins Zap Minions Barbarians Musketeer
Zap Spear Goblins Minions Barbarians Musketeer Princess
Barbarians Musketeer
Spear Goblins Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap
Zap Musketeer
Barbarians Spear Goblins Zap Minions Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer
Zap Minions Musketeer Princess
Spear Goblins Minions Barbarians Musketeer
Barbarians
Zap Spear Goblins Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians
Barbarians
Barbarians Musketeer Princess
Barbarians Spear Goblins Zap Minions Musketeer
Minions Zap Barbarians Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess
Barbarians Musketeer
Zap
Spear Goblins Zap Minions Musketeer Princess
Musketeer Princess
Zap Princess
Zap
Minions Musketeer
Zap Musketeer Princess
Zap Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Zap Musketeer
Spear Goblins Zap Musketeer Princess
Musketeer Princess
Minions
Zap Musketeer Princess
Zap Princess
Minions Musketeer
Princess
Musketeer
Zap Barbarians Musketeer
Zap Princess
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer Princess
Zap Minions Musketeer
Zap Musketeer
Zap Princess
Princess
Zap Spear Goblins Minions Barbarians Musketeer Princess
Zap Musketeer Princess
Musketeer Princess
Zap Musketeer Princess
Zap
Musketeer
Zap Minions Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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