My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Flying Machine Hog Rider Inferno Dragon
Zap
Minions Flying Machine Inferno Dragon
Barbarian Barrel
Knight Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions Flying Machine
Royal Delivery
Knight Minions Mini P.E.K.K.A Flying Machine Hog Rider Royal Ghost Inferno Dragon
Fireball
Minions Flying Machine Hog Rider Inferno Dragon
Poison
Minions Flying Machine
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Royal Ghost Mini P.E.K.K.A Flying Machine Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Mini P.E.K.K.A Flying Machine Royal Ghost
Knight
Minions Hog Rider Zap Flying Machine
Minions
Knight Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Minions Hog Rider
Flying Machine
Zap Knight Hog Rider Royal Ghost
Hog Rider
Zap Knight Minions Mini P.E.K.K.A Flying Machine
Royal Ghost
Zap Flying Machine
Inferno Dragon
Minions

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Knight Minions Flying Machine Royal Ghost Inferno Dragon
Knight
Minions Zap Mini P.E.K.K.A Flying Machine
Minions
Knight Zap Flying Machine
Mini P.E.K.K.A
Zap Knight Royal Ghost
Flying Machine
Zap Knight Minions Royal Ghost
Hog Rider
Royal Ghost
Zap Mini P.E.K.K.A Flying Machine
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Flying Machine
Mini P.E.K.K.A Inferno Dragon Zap Knight Minions Flying Machine
Mini P.E.K.K.A Knight Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Minions
Mini P.E.K.K.A
Zap Minions Flying Machine Royal Ghost
Minions Inferno Dragon Zap Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Inferno Dragon Minions
Knight Mini P.E.K.K.A Royal Ghost
Minions Zap Knight Flying Machine Royal Ghost
Minions Inferno Dragon Zap Flying Machine
Mini P.E.K.K.A Zap Knight Minions Flying Machine
Zap Minions Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Inferno Dragon Knight
Zap Mini P.E.K.K.A Inferno Dragon
Knight Minions Mini P.E.K.K.A
Zap Knight Minions Flying Machine Royal Ghost
Zap Knight Minions Flying Machine Royal Ghost Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Royal Ghost Knight Minions Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Royal Ghost
Zap Knight Mini P.E.K.K.A Flying Machine Royal Ghost Inferno Dragon
Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A Inferno Dragon
Zap Minions Flying Machine
Mini P.E.K.K.A Knight Minions Flying Machine
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Minions Mini P.E.K.K.A Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions Mini P.E.K.K.A Flying Machine
Zap
Mini P.E.K.K.A Knight
Flying Machine
Zap Knight Minions Mini P.E.K.K.A Flying Machine Inferno Dragon
Minions Zap Mini P.E.K.K.A Flying Machine Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Royal Ghost
Zap Flying Machine Royal Ghost
Flying Machine
Knight Flying Machine
Zap
Zap Minions Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Minions Mini P.E.K.K.A
Zap Knight Flying Machine
Zap Flying Machine
Flying Machine Knight
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine
Zap Flying Machine
Minions
Zap Flying Machine
Zap
Inferno Dragon
Zap Flying Machine Royal Ghost
Zap Flying Machine
Zap
Zap Flying Machine
Zap Minions Flying Machine
Mini P.E.K.K.A
Zap
Zap
Zap Minions Flying Machine
Zap Flying Machine
Knight Mini P.E.K.K.A Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Minions Flying Machine
Zap Flying Machine
Zap Flying Machine Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: