My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minions Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tornado Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Valkyrie
Minions
Hog Rider Zap Valkyrie
Valkyrie
Hog Rider Zap Minions Wizard Tornado
Hog Rider
Zap Minions Valkyrie Wizard Tornado
Inferno Tower
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Zap Wizard Valkyrie Hog Rider

Defense Synergies 3 11

Zap
Minions Valkyrie Inferno Tower Skeleton Army Tornado
Minions
Valkyrie Zap Inferno Tower
Valkyrie
Minions Zap Inferno Tower Wizard Tornado
Hog Rider
Inferno Tower
Skeleton Army Zap Minions Valkyrie Tornado
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Zap Wizard
Tornado
Wizard Zap Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Minions Valkyrie
Inferno Tower Skeleton Army Tornado Minions Valkyrie
Inferno Tower Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Zap Minions Valkyrie
Minions Inferno Tower Tornado Zap Wizard
Zap Valkyrie Inferno Tower
Inferno Tower Minions Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Inferno Tower
Minions Valkyrie Skeleton Army Zap Wizard Tornado
Minions Inferno Tower Zap Wizard Tornado
Inferno Tower Skeleton Army Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Minions Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap
Wizard Minions Valkyrie Inferno Tower Skeleton Army Tornado
Zap Minions Valkyrie Wizard Skeleton Army Tornado
Zap Valkyrie Wizard Tornado Minions
Inferno Tower Tornado
Valkyrie Wizard Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower
Zap Valkyrie Wizard
Skeleton Army Zap Minions Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Inferno Tower Tornado
Inferno Tower Valkyrie Skeleton Army
Wizard Zap Minions Tornado
Skeleton Army Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Minions Valkyrie Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Minions Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie Tornado
Skeleton Army Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Minions Valkyrie Tornado
Minions Valkyrie Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions
Zap Wizard
Zap Valkyrie Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard Tornado
Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Minions Tornado
Zap Tornado
Zap Tornado

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