My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner
Fireball
Goblin Gang Hog Rider Inferno Tower Executioner
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Hog Rider Freeze Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Freeze Executioner Mega Knight
Arrows
Zap Hog Rider Freeze Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Zap Arrows Goblin Gang Freeze Executioner Mega Knight
Inferno Tower
Freeze
Hog Rider Zap Arrows
Executioner
Zap Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Executioner

Defense Synergies 3 8

Zap
Mega Knight Arrows Goblin Gang Inferno Tower Executioner
Arrows
Mega Knight Zap Inferno Tower
Goblin Gang
Inferno Tower Zap
Hog Rider
Inferno Tower
Goblin Gang Zap Arrows Mega Knight
Freeze
Mega Knight
Executioner
Zap Mega Knight
Mega Knight
Zap Arrows Inferno Tower Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner
Inferno Tower Zap Goblin Gang Executioner Mega Knight
Goblin Gang Inferno Tower Mega Knight Freeze Executioner
Inferno Tower Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Freeze Zap Executioner Mega Knight
Inferno Tower Zap Arrows Goblin Gang Freeze Executioner
Zap Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Executioner Zap Arrows Freeze Mega Knight
Arrows Inferno Tower Executioner Zap Goblin Gang
Inferno Tower Mega Knight Zap Goblin Gang Freeze
Executioner Mega Knight Zap Arrows Goblin Gang Freeze
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Freeze Mega Knight
Mega Knight Arrows Goblin Gang Inferno Tower Executioner
Arrows Mega Knight Zap Goblin Gang Executioner
Zap Arrows Freeze Executioner Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower
Zap Arrows Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower
Goblin Gang Mega Knight Zap Inferno Tower
Inferno Tower Goblin Gang Executioner Mega Knight
Arrows Executioner Zap Goblin Gang Freeze
Goblin Gang Inferno Tower
Inferno Tower Mega Knight
Zap Freeze Mega Knight Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Zap Arrows
Mega Knight Goblin Gang Inferno Tower Executioner
Executioner Mega Knight
Goblin Gang Inferno Tower Zap Freeze Executioner
Arrows Executioner Mega Knight Zap Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Executioner
Arrows
Arrows Freeze
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap Freeze
Arrows Executioner
Arrows Zap Freeze Executioner
Arrows Zap
Goblin Gang
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows Freeze
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows Freeze
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Freeze Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap Freeze
Zap Arrows Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Goblin Gang Freeze
Zap Arrows Executioner
Freeze
Arrows
Goblin Gang Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap Goblin Gang Freeze
Zap Executioner
Zap Freeze Executioner Mega Knight

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