My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Bandit
Giant Snowball
Bomber Dart Goblin Royal Hogs Witch
Zap
Bomber Dart Goblin Royal Hogs Witch Bandit
Barbarian Barrel
Bomber Heal Spirit Dart Goblin Royal Hogs Witch Bandit Electro Wizard
The Log
Bomber Heal Spirit Dart Goblin Royal Hogs Witch Bandit
Earthquake
Bomber Royal Hogs Witch
Arrows
Bomber Heal Spirit Dart Goblin Royal Hogs Witch
Royal Delivery
Bomber Heal Spirit Dart Goblin Royal Hogs Witch Bandit Electro Wizard
Fireball
Bomber Dart Goblin Royal Hogs Witch Bandit Electro Wizard
Poison
Bomber Dart Goblin Royal Hogs Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Dart Goblin Bandit Electro Wizard Royal Hogs Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Dart Goblin Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Royal Hogs Bandit
Heal Spirit
Royal Hogs Bomber Witch Bandit
Dart Goblin
Royal Hogs Bandit
Royal Hogs
Heal Spirit Bomber Dart Goblin Bandit Electro Wizard
Rocket
Witch
Heal Spirit Bandit
Bandit
Bomber Heal Spirit Dart Goblin Royal Hogs Witch Electro Wizard
Electro Wizard
Royal Hogs Bandit

Defense Synergies 0 7

Bomber
Bandit Electro Wizard
Heal Spirit
Dart Goblin
Bandit Electro Wizard
Royal Hogs
Rocket
Witch
Bandit Electro Wizard
Bandit
Bomber Dart Goblin Witch Electro Wizard
Electro Wizard
Bomber Dart Goblin Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Dart Goblin Electro Wizard
Bomber Dart Goblin Witch Bandit Electro Wizard
Rocket Witch Bomber Dart Goblin Bandit Electro Wizard
Witch Bomber Dart Goblin Bandit Electro Wizard
Bomber Rocket
Bomber Dart Goblin Bandit Electro Wizard
Dart Goblin Rocket Electro Wizard Witch
Rocket Dart Goblin Bandit Electro Wizard
Witch
Bomber Dart Goblin Bandit Electro Wizard
Dart Goblin Witch Electro Wizard Bomber Bandit
Dart Goblin Witch Electro Wizard
Bomber Rocket Witch Bandit Electro Wizard
Bomber Rocket Dart Goblin Witch Electro Wizard
Bandit Electro Wizard
Rocket Bandit Electro Wizard
Bomber Witch Electro Wizard
Bomber Dart Goblin Witch Bandit Electro Wizard
Witch Bomber Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard
Bomber Dart Goblin Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit Electro Wizard
Bandit Electro Wizard Bomber Rocket
Bandit Rocket Witch Electro Wizard
Rocket Bandit Electro Wizard
Witch Bandit
Rocket Dart Goblin Witch Electro Wizard
Rocket Dart Goblin Witch Bandit Electro Wizard
Rocket Electro Wizard Witch Bandit
Witch Dart Goblin
Dart Goblin Witch
Rocket Electro Wizard
Rocket Witch Bandit
Bomber Dart Goblin Witch
Witch Electro Wizard Bomber Dart Goblin Rocket
Bomber Dart Goblin Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Bandit
Dart Goblin Bandit Electro Wizard
Rocket Dart Goblin Bandit
Dart Goblin Rocket
Bomber Rocket
Dart Goblin Rocket Witch
Bomber Dart Goblin Witch
Dart Goblin
Dart Goblin Bandit
Rocket Electro Wizard
Rocket Dart Goblin Bandit Electro Wizard
Dart Goblin Rocket
Rocket Dart Goblin Bandit
Dart Goblin Rocket Bandit
Dart Goblin
Rocket Bomber Dart Goblin Witch Bandit
Dart Goblin Rocket Bandit
Rocket
Bomber Rocket
Rocket Bomber Dart Goblin Bandit Electro Wizard
Rocket Bomber Dart Goblin Witch
Rocket
Rocket
Rocket
Rocket
Bomber Witch
Witch
Dart Goblin Witch Bandit Electro Wizard
Witch Bandit
Rocket Dart Goblin Bandit
Dart Goblin Witch Electro Wizard
Rocket Electro Wizard Dart Goblin Witch
Bomber Dart Goblin Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Dart Goblin Rocket Witch Bandit
Rocket Dart Goblin Witch Electro Wizard
Dart Goblin Rocket Electro Wizard
Bomber Dart Goblin
Rocket
Dart Goblin
Dart Goblin Rocket Witch Electro Wizard
Dart Goblin Rocket Witch Electro Wizard
Dart Goblin Rocket Witch Bandit Electro Wizard

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