My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Goblin Gang Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Goblin Gang
Giant Snowball
Skeletons Fire Spirit Goblins Spear Goblins Minions Goblin Gang
Zap
Skeletons Fire Spirit Goblins Spear Goblins Minions Goblin Gang
Barbarian Barrel
Skeletons Fire Spirit Goblins Spear Goblins Goblin Gang Rascals
The Log
Skeletons Fire Spirit Goblins Spear Goblins Goblin Gang Rascals
Earthquake
Skeletons Spear Goblins Goblin Gang
Arrows
Skeletons Fire Spirit Goblins Spear Goblins Minions Goblin Gang Rascals
Royal Delivery
Skeletons Fire Spirit Goblins Spear Goblins Minions Goblin Gang Rascals
Fireball
Minions Goblin Gang Rascals
Poison
Spear Goblins Minions Goblin Gang Rascals
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Spear Goblins Zap Minions Goblin Gang Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblins Spear Goblins

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap
Goblins
Zap
Spear Goblins
Zap Goblin Gang Rascals
Zap
Fire Spirit Goblins Spear Goblins Minions
Minions
Zap Rascals
Goblin Gang
Spear Goblins
Rascals
Spear Goblins Minions

Defense Synergies 0 15

Skeletons
Fire Spirit Spear Goblins Zap Minions
Fire Spirit
Skeletons Spear Goblins Zap
Goblins
Zap
Spear Goblins
Skeletons Fire Spirit Zap Minions Goblin Gang Rascals
Zap
Skeletons Fire Spirit Goblins Spear Goblins Minions Goblin Gang Rascals
Minions
Skeletons Spear Goblins Zap
Goblin Gang
Spear Goblins Zap Rascals
Rascals
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Skeletons Goblins Zap Minions Goblin Gang Rascals
Goblin Gang Skeletons Fire Spirit Goblins Minions Rascals
Skeletons Goblins Minions Goblin Gang Rascals
Goblin Gang Skeletons Fire Spirit Goblins Spear Goblins Zap Minions Rascals
Minions Fire Spirit Spear Goblins Zap Goblin Gang Rascals
Zap Rascals
Skeletons Goblins Minions Goblin Gang Rascals
Goblin Gang Skeletons Fire Spirit Goblins Spear Goblins Rascals
Goblins Minions Goblin Gang Skeletons Spear Goblins Zap Rascals
Minions Spear Goblins Zap Goblin Gang Rascals
Skeletons Fire Spirit Zap Minions Goblin Gang Rascals
Fire Spirit Goblins Zap Minions Goblin Gang Rascals
Goblin Gang Rascals
Zap Goblin Gang Rascals
Skeletons Goblins Minions Goblin Gang Rascals
Fire Spirit Goblins Spear Goblins Zap Minions Goblin Gang Rascals
Zap Fire Spirit Spear Goblins Minions Rascals
Goblin Gang Rascals Fire Spirit Goblins Spear Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Goblins Spear Goblins Zap
Zap Goblin Gang
Goblin Gang Skeletons Goblins Spear Goblins Zap Minions Rascals
Goblin Gang Zap Rascals
Skeletons Goblin Gang Rascals
Fire Spirit Skeletons Zap Minions Goblin Gang Rascals
Goblin Gang Rascals Skeletons Goblins Spear Goblins Minions
Rascals
Zap Skeletons Goblins Spear Goblins Minions
Skeletons Goblin Gang
Minions Rascals
Zap
Rascals Skeletons Goblin Gang
Rascals
Goblin Gang Rascals Skeletons Goblins Spear Goblins Zap Minions
Minions Zap Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblins Minions Goblin Gang
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Spear Goblins Zap
Minions
Fire Spirit Zap
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions
Zap
Zap
Zap Fire Spirit Spear Goblins Minions Goblin Gang
Fire Spirit Zap
Goblin Gang Rascals
Zap
Zap
Zap Minions Goblin Gang Rascals
Zap
Zap

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