My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Inferno Dragon Graveyard
Zap
Fire Spirit Dark Prince Goblin Giant Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Ice Spirit Dark Prince Graveyard
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Ice Spirit Graveyard
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Inferno Dragon Graveyard
Fireball
Inferno Dragon
Poison
Graveyard
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Dark Prince Inferno Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Dark Prince Goblin Giant Inferno Dragon
Ice Spirit
Zap Mini P.E.K.K.A Dark Prince Goblin Giant Inferno Dragon Graveyard
Zap
Ice Spirit Goblin Giant Graveyard Fire Spirit Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Dark Prince Goblin Giant Graveyard
Dark Prince
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Goblin Giant Graveyard
Goblin Giant
Zap Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Graveyard
Inferno Dragon
Fire Spirit Ice Spirit
Graveyard
Zap Ice Spirit Mini P.E.K.K.A Dark Prince Goblin Giant

Defense Synergies 4 8

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Dark Prince Goblin Giant Inferno Dragon
Zap
Ice Spirit Mini P.E.K.K.A Goblin Giant Fire Spirit Dark Prince Inferno Dragon
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit
Dark Prince
Ice Spirit Zap
Goblin Giant
Zap Ice Spirit
Inferno Dragon
Ice Spirit Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Mini P.E.K.K.A Inferno Dragon Ice Spirit Zap Dark Prince
Mini P.E.K.K.A Fire Spirit Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Dark Prince
Mini P.E.K.K.A Dark Prince
Fire Spirit Zap Dark Prince
Inferno Dragon Fire Spirit Ice Spirit Zap
Zap Goblin Giant
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince
Zap Dark Prince Goblin Giant
Inferno Dragon Zap
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Dark Prince
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Dark Prince
Fire Spirit Ice Spirit Zap Dark Prince
Zap Fire Spirit Ice Spirit Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Fire Spirit Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Zap Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Inferno Dragon
Fire Spirit Ice Spirit Zap Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Inferno Dragon
Zap Ice Spirit Mini P.E.K.K.A Dark Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince
Zap Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant
Ice Spirit Zap Mini P.E.K.K.A Dark Prince Goblin Giant Inferno Dragon
Zap Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Ice Spirit Zap Goblin Giant
Fire Spirit
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A
Zap Dark Prince
Fire Spirit Zap
Fire Spirit
Zap
Zap
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Dark Prince
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Spirit Dark Prince
Inferno Dragon
Zap
Zap
Zap
Fire Spirit Zap
Zap Ice Spirit
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Dark Prince
Fire Spirit Zap
Mini P.E.K.K.A Dark Prince
Zap
Zap
Dark Prince
Zap Ice Spirit
Zap
Zap Dark Prince Goblin Giant

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