My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
Fireball
Elite Barbarians Musketeer Wizard Skeleton Army
Poison
Musketeer Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Musketeer Valkyrie Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Musketeer

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Musketeer Valkyrie
Arrows
Zap Elite Barbarians Giant
Elite Barbarians
Zap Arrows Valkyrie Wizard
Musketeer
Valkyrie Giant Zap
Valkyrie
Elite Barbarians Musketeer Zap Giant Wizard
Giant
Zap Arrows Musketeer Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Giant
Skeleton Army

Defense Synergies 2 10

Zap
Arrows Elite Barbarians Musketeer Valkyrie Skeleton Army
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap Wizard
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Elite Barbarians Musketeer Zap Arrows Wizard
Giant
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
Elite Barbarians Skeleton Army Zap Musketeer Valkyrie
Skeleton Army Elite Barbarians Musketeer Valkyrie
Elite Barbarians Skeleton Army Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Zap Musketeer Valkyrie
Musketeer Zap Arrows Wizard
Zap Arrows Musketeer Valkyrie
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Wizard
Skeleton Army Zap Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Arrows
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Arrows Elite Barbarians Musketeer Valkyrie Skeleton Army
Arrows Zap Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
Zap Arrows Valkyrie Wizard Musketeer
Elite Barbarians Musketeer
Valkyrie Wizard Skeleton Army Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Musketeer Valkyrie Wizard
Skeleton Army Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Skeleton Army
Arrows Wizard Zap Musketeer
Skeleton Army Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie
Skeleton Army Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Zap Musketeer Valkyrie
Arrows Valkyrie Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Musketeer
Zap Arrows Musketeer Valkyrie Wizard
Zap Arrows Musketeer Wizard
Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard
Zap Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Arrows Musketeer Wizard
Zap Arrows
Arrows Wizard
Zap Musketeer Skeleton Army
Zap Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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