My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Void Goblin Drill Royal Ghost Mother Witch Ram Rider Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Elixir Golem Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Miner Phoenix
Giant Snowball
Spear Goblins Miner
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Heal Spirit Elixir Golem Royal Ghost
The Log
Spear Goblins Heal Spirit Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Elixir Golem Miner Royal Ghost
Fireball
Elixir Golem
Poison
Spear Goblins Elixir Golem Phoenix
Lightning
Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Elixir Golem Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Zap Earthquake Elixir Golem Miner Royal Ghost Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Zap Earthquake

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Heal Spirit Earthquake Elixir Golem Royal Ghost
Zap
Earthquake Miner Spear Goblins Heal Spirit Elixir Golem Royal Ghost Phoenix
Heal Spirit
Elixir Golem Spear Goblins Zap
Earthquake
Zap Elixir Golem Spear Goblins
Elixir Golem
Heal Spirit Earthquake Spear Goblins Zap Royal Ghost
Miner
Spear Goblins Zap Royal Ghost
Royal Ghost
Spear Goblins Zap Elixir Golem Miner
Phoenix
Zap

Defense Synergies 0 7

Spear Goblins
Zap Earthquake Royal Ghost
Zap
Spear Goblins Earthquake Miner Royal Ghost Phoenix
Heal Spirit
Earthquake
Spear Goblins Zap
Elixir Golem
Miner
Zap
Royal Ghost
Spear Goblins Zap
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap
Zap Phoenix
Phoenix
Earthquake
Spear Goblins Zap Earthquake Royal Ghost
Spear Goblins Zap Phoenix
Earthquake Zap Phoenix
Phoenix
Spear Goblins Miner Royal Ghost Phoenix
Spear Goblins Zap Earthquake Royal Ghost
Spear Goblins Zap Phoenix
Zap Earthquake
Zap Earthquake Royal Ghost
Phoenix
Zap
Spear Goblins Zap Royal Ghost
Zap Earthquake Spear Goblins Royal Ghost
Phoenix
Royal Ghost Spear Goblins Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Royal Ghost
Zap Miner Royal Ghost Phoenix
Spear Goblins Zap
Zap Phoenix
Phoenix
Zap
Spear Goblins Phoenix
Phoenix
Zap Spear Goblins Phoenix
Phoenix
Phoenix
Zap Phoenix
Phoenix Spear Goblins Zap
Zap Earthquake Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Zap Miner Royal Ghost
Earthquake Miner
Earthquake
Zap Earthquake
Spear Goblins Zap
Earthquake
Earthquake Zap
Miner Zap
Miner Zap Earthquake
Zap
Earthquake Miner
Earthquake
Earthquake Zap
Earthquake Spear Goblins Zap
Earthquake
Earthquake
Zap Earthquake
Zap Earthquake Miner
Earthquake
Earthquake Zap
Zap Earthquake
Miner Zap Earthquake Royal Ghost
Zap Miner
Miner Zap
Zap
Zap
Zap Earthquake Miner
Zap
Earthquake
Zap Earthquake Spear Goblins
Zap
Miner
Zap Earthquake
Zap
Zap
Zap
Zap Miner Royal Ghost

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