My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Rascals Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers
Giant Snowball
Fire Spirit Minion Horde Goblin Hut Wall Breakers
Zap
Fire Spirit Minion Horde Goblin Hut Wall Breakers
Barbarian Barrel
Fire Spirit Rascals Goblin Hut Wall Breakers Royal Ghost
The Log
Fire Spirit Rascals Goblin Hut Wall Breakers
Earthquake
Goblin Hut
Arrows
Fire Spirit Minion Horde Rascals Goblin Hut Wall Breakers
Royal Delivery
Fire Spirit Minion Horde Rascals Goblin Hut Wall Breakers Royal Ghost
Fireball
Minion Horde Rascals Goblin Hut Wall Breakers
Poison
Minion Horde Rascals Goblin Hut
Lightning
Goblin Hut
Rocket
Minion Horde Rascals Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Arrows Royal Ghost Minion Horde Rascals Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Wall Breakers
Zap
Arrows Fire Spirit Minion Horde Goblin Hut Wall Breakers Royal Ghost
Arrows
Zap Wall Breakers
Minion Horde
Zap Rascals
Rascals
Minion Horde Wall Breakers
Goblin Hut
Zap Royal Ghost
Wall Breakers
Fire Spirit Zap Arrows Rascals Royal Ghost
Royal Ghost
Zap Goblin Hut Wall Breakers

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Arrows Minion Horde Rascals Goblin Hut Royal Ghost
Arrows
Zap Goblin Hut
Minion Horde
Zap
Rascals
Zap
Goblin Hut
Zap Arrows Royal Ghost
Wall Breakers
Royal Ghost
Zap Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Goblin Hut
Minion Horde Zap Rascals Goblin Hut
Minion Horde Goblin Hut Fire Spirit Rascals
Minion Horde Goblin Hut Rascals
Arrows
Arrows Fire Spirit Zap Rascals Royal Ghost
Minion Horde Fire Spirit Zap Arrows Rascals Goblin Hut
Zap Arrows Rascals
Minion Horde Rascals Goblin Hut
Fire Spirit Minion Horde Rascals Royal Ghost
Minion Horde Zap Arrows Rascals Goblin Hut Royal Ghost
Arrows Minion Horde Zap Rascals Goblin Hut
Minion Horde Goblin Hut Fire Spirit Zap Rascals
Fire Spirit Zap Arrows Minion Horde Rascals Goblin Hut Royal Ghost
Minion Horde Rascals Goblin Hut
Minion Horde Zap Rascals Goblin Hut
Minion Horde Arrows Rascals Goblin Hut
Fire Spirit Arrows Zap Minion Horde Rascals Goblin Hut Royal Ghost
Zap Arrows Fire Spirit Rascals Goblin Hut Royal Ghost
Goblin Hut
Rascals Royal Ghost Fire Spirit Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Goblin Hut Royal Ghost
Zap Arrows Royal Ghost
Zap Minion Horde Rascals Goblin Hut
Zap Minion Horde Rascals
Minion Horde Rascals Goblin Hut
Fire Spirit Arrows Zap Minion Horde Rascals Goblin Hut
Rascals Minion Horde Goblin Hut
Minion Horde Rascals
Zap Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Rascals Goblin Hut
Zap Arrows
Rascals Minion Horde
Minion Horde Rascals
Rascals Goblin Hut Zap Minion Horde
Arrows Zap Minion Horde Rascals Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rascals Royal Ghost
Arrows Zap Royal Ghost
Arrows Minion Horde Goblin Hut
Arrows Rascals
Fire Spirit Zap Arrows Minion Horde
Arrows Fire Spirit Zap Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Minion Horde
Zap Arrows Minion Horde
Fire Spirit Zap Arrows
Fire Spirit Goblin Hut
Arrows Minion Horde
Zap Arrows Goblin Hut
Zap Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Fire Spirit
Minion Horde
Arrows Zap Royal Ghost
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Minion Horde
Zap Minion Horde Goblin Hut
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Fire Spirit Goblin Hut
Fire Spirit Zap Arrows
Arrows
Minion Horde Rascals
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Rascals
Zap
Zap Royal Ghost

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