My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Cannon Dart Goblin Graveyard
Zap
Fire Spirit Cannon Dart Goblin Graveyard
Barbarian Barrel
Fire Spirit Knight Cannon Dart Goblin Barbarian Hut Graveyard
The Log
Fire Spirit Cannon Dart Goblin Barbarian Hut Graveyard
Earthquake
Cannon Barbarian Hut Graveyard
Arrows
Fire Spirit Dart Goblin Graveyard
Royal Delivery
Fire Spirit Knight Dart Goblin Graveyard
Fireball
Cannon Dart Goblin Barbarian Hut
Poison
Cannon Dart Goblin Barbarian Hut Graveyard
Lightning
Knight Cannon Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Cannon Dart Goblin Freeze Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Barbarian Hut
Giant Snowball
Graveyard Fire Spirit Knight Dart Goblin Barbarian Hut
Knight
Dart Goblin Graveyard Fire Spirit Giant Snowball Barbarian Hut
Cannon
Dart Goblin
Knight Giant Snowball Barbarian Hut Graveyard
Barbarian Hut
Graveyard Fire Spirit Giant Snowball Knight Dart Goblin
Freeze
Graveyard
Graveyard
Giant Snowball Knight Barbarian Hut Freeze Dart Goblin

Defense Synergies 3 8

Fire Spirit
Knight Giant Snowball
Giant Snowball
Fire Spirit Knight Cannon Dart Goblin Barbarian Hut
Knight
Fire Spirit Cannon Dart Goblin Giant Snowball Barbarian Hut
Cannon
Knight Giant Snowball Dart Goblin
Dart Goblin
Knight Giant Snowball Cannon Barbarian Hut
Barbarian Hut
Giant Snowball Knight Dart Goblin
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Cannon Dart Goblin
Barbarian Hut Knight Cannon Dart Goblin
Cannon Barbarian Hut Fire Spirit Giant Snowball Knight Dart Goblin Freeze
Cannon Barbarian Hut Knight Dart Goblin
Freeze Fire Spirit Giant Snowball Cannon Dart Goblin
Giant Snowball Dart Goblin Fire Spirit Cannon Barbarian Hut Freeze
Barbarian Hut Cannon Dart Goblin
Cannon Barbarian Hut
Knight Fire Spirit Giant Snowball Cannon Dart Goblin
Dart Goblin Giant Snowball Knight Cannon Freeze
Giant Snowball Dart Goblin Barbarian Hut
Cannon Barbarian Hut Fire Spirit Giant Snowball Knight Freeze
Fire Spirit Barbarian Hut Giant Snowball Cannon Dart Goblin Freeze
Barbarian Hut Knight Cannon
Barbarian Hut Giant Snowball Cannon Freeze
Barbarian Hut Knight Cannon
Fire Spirit Cannon Giant Snowball Knight Dart Goblin Barbarian Hut
Giant Snowball Freeze Fire Spirit Knight Cannon Dart Goblin Barbarian Hut
Barbarian Hut Cannon Dart Goblin
Fire Spirit Giant Snowball Knight Cannon Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Giant Snowball
Giant Snowball Knight
Knight Barbarian Hut
Knight Barbarian Hut
Barbarian Hut Knight Cannon
Fire Spirit Giant Snowball Dart Goblin Freeze
Knight Dart Goblin Barbarian Hut
Knight Barbarian Hut
Freeze Giant Snowball Knight Barbarian Hut
Cannon Dart Goblin Barbarian Hut
Knight Dart Goblin
Giant Snowball
Knight Cannon Barbarian Hut
Cannon Dart Goblin Barbarian Hut
Knight Dart Goblin Barbarian Hut Freeze
Giant Snowball Cannon Dart Goblin Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Hut Freeze
Giant Snowball Dart Goblin
Dart Goblin Barbarian Hut
Knight Dart Goblin Barbarian Hut Freeze
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Dart Goblin Freeze
Fire Spirit Dart Goblin
Fire Spirit Giant Snowball Dart Goblin Barbarian Hut Freeze
Giant Snowball Dart Goblin
Fire Spirit Giant Snowball
Knight Dart Goblin
Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Knight Dart Goblin Barbarian Hut
Dart Goblin Freeze
Giant Snowball Dart Goblin Barbarian Hut
Giant Snowball Dart Goblin Barbarian Hut
Dart Goblin Barbarian Hut
Giant Snowball Freeze
Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Barbarian Hut
Giant Snowball Freeze Fire Spirit
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Fire Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Freeze
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Freeze
Giant Snowball
Fire Spirit Dart Goblin Barbarian Hut Freeze
Fire Spirit Giant Snowball Dart Goblin
Freeze
Knight Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Freeze
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Freeze

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