My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon
Fireball
Inferno Tower Wizard Skeleton Army Balloon
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Freeze Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Freeze Mega Knight
Fireball
Zap Freeze Mega Knight
Inferno Tower
Wizard
Balloon Mega Knight
Skeleton Army
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Wizard Mega Knight
Mega Knight
Zap Fireball Wizard Balloon

Defense Synergies 3 11

Zap
Fireball Mega Knight Inferno Tower Skeleton Army
Fireball
Zap Inferno Tower Freeze Mega Knight
Inferno Tower
Skeleton Army Zap Fireball Mega Knight
Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Inferno Tower Zap Wizard Freeze
Freeze
Fireball Wizard Skeleton Army Mega Knight
Balloon
Mega Knight
Zap Fireball Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Mega Knight
Inferno Tower Skeleton Army Mega Knight Freeze
Inferno Tower Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Freeze Zap Mega Knight
Inferno Tower Zap Fireball Wizard Freeze
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Zap Fireball Wizard Freeze Mega Knight
Inferno Tower Zap Fireball Wizard
Inferno Tower Skeleton Army Mega Knight Zap Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mega Knight Zap Freeze
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Fireball Freeze Mega Knight
Wizard Mega Knight Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Zap Wizard Skeleton Army
Zap Wizard Freeze Fireball Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Inferno Tower
Fireball Zap Wizard Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower
Skeleton Army Mega Knight Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Mega Knight
Fireball Wizard Zap Freeze
Skeleton Army Fireball Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Zap Freeze Mega Knight Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Fireball Freeze
Mega Knight Zap Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Freeze
Mega Knight
Fireball Wizard
Zap Fireball Skeleton Army Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze Mega Knight

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