My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Dark Prince Prince
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Dark Prince Prince
Barbarian Barrel
Fire Spirit Barbarians Dark Prince
The Log
Fire Spirit Barbarians Hog Rider Dark Prince Prince
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider Dark Prince Prince
Fireball
Barbarians Minion Horde Hog Rider
Poison
Barbarians Minion Horde
Lightning
Dark Prince Prince
Rocket
Barbarians Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Hog Rider Dark Prince Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Arrows Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Dark Prince Prince
Zap
Arrows Hog Rider Prince Fire Spirit Minion Horde Dark Prince
Arrows
Zap Hog Rider Dark Prince Prince
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Dark Prince Prince
Hog Rider
Fire Spirit Zap Arrows Barbarians Minion Horde Dark Prince Prince
Dark Prince
Prince Fire Spirit Zap Arrows Minion Horde Hog Rider
Prince
Zap Dark Prince Fire Spirit Arrows Minion Horde Hog Rider

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Arrows Barbarians Minion Horde Dark Prince Prince
Arrows
Zap Barbarians Dark Prince Prince
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Hog Rider
Dark Prince
Zap Arrows Prince
Prince
Zap Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Zap Dark Prince Prince
Barbarians Minion Horde Prince Fire Spirit Dark Prince
Barbarians Minion Horde Prince Dark Prince
Arrows Barbarians Dark Prince Prince
Arrows Fire Spirit Zap Dark Prince
Minion Horde Fire Spirit Zap Arrows
Zap Arrows Barbarians
Barbarians Minion Horde Prince
Fire Spirit Barbarians Minion Horde Dark Prince Prince
Barbarians Minion Horde Zap Arrows Dark Prince
Arrows Minion Horde Zap
Barbarians Minion Horde Prince Fire Spirit Zap Dark Prince
Fire Spirit Zap Arrows Barbarians Minion Horde Dark Prince Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Zap Prince
Barbarians Minion Horde Arrows Dark Prince Prince
Fire Spirit Arrows Zap Barbarians Minion Horde Dark Prince Prince
Zap Arrows Fire Spirit Barbarians Dark Prince
Barbarians Prince
Dark Prince Fire Spirit Arrows Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Prince
Zap Arrows Prince
Barbarians Zap Minion Horde Dark Prince Prince
Dark Prince Prince Zap Barbarians Minion Horde
Barbarians Minion Horde Dark Prince Prince
Fire Spirit Arrows Zap Minion Horde
Dark Prince Prince Barbarians Minion Horde
Barbarians Minion Horde Dark Prince Prince
Zap Minion Horde Barbarians Dark Prince Prince
Barbarians Minion Horde
Barbarians Minion Horde Dark Prince Prince
Zap Arrows Barbarians Dark Prince Prince
Barbarians Dark Prince Prince Minion Horde
Barbarians Minion Horde
Barbarians Zap Minion Horde Dark Prince Prince
Arrows Zap Barbarians Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians Dark Prince Prince
Fire Spirit Zap Arrows Minion Horde Dark Prince
Arrows Fire Spirit Zap Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Minion Horde Prince
Zap Arrows Minion Horde Dark Prince Prince
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minion Horde
Zap Arrows Prince
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Zap Arrows Dark Prince Prince
Fire Spirit Zap Arrows
Minion Horde Prince
Arrows
Prince
Zap Arrows Barbarians Minion Horde
Zap Arrows Fire Spirit Dark Prince
Minion Horde
Arrows Zap
Zap Arrows Prince
Zap Arrows
Fire Spirit Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde Prince
Arrows
Zap Minion Horde Fire Spirit Barbarians Dark Prince Prince
Fire Spirit Zap Arrows
Arrows
Minion Horde Dark Prince Prince
Arrows Zap
Zap Arrows
Minion Horde Dark Prince Prince
Zap Minion Horde
Zap
Zap Dark Prince Prince

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