My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton Army Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Skeleton Army Bandit Electro Wizard
Poison
Goblin Gang Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Bandit Hog Rider Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Bandit

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Bandit
Goblin Gang
Hog Rider Bandit
Hog Rider
Zap Goblin Gang Lightning Bandit Electro Wizard
Inferno Tower
Skeleton Army
Lightning
Hog Rider
Bandit
Zap Goblin Gang Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Bandit

Defense Synergies 4 11

Zap
Electro Wizard Goblin Gang Inferno Tower Skeleton Army Bandit
Goblin Gang
Inferno Tower Zap Skeleton Army Bandit Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Electro Wizard Zap Bandit
Skeleton Army
Inferno Tower Zap Goblin Gang Bandit Electro Wizard
Lightning
Bandit
Zap Goblin Gang Inferno Tower Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Goblin Gang Bandit Electro Wizard
Goblin Gang Inferno Tower Skeleton Army Lightning Bandit Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Bandit Electro Wizard
Lightning Skeleton Army
Goblin Gang Skeleton Army Zap Bandit Electro Wizard
Inferno Tower Lightning Electro Wizard Zap Goblin Gang
Lightning Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Bandit Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Zap Bandit
Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Skeleton Army Zap Goblin Gang Lightning Bandit Electro Wizard
Skeleton Army Zap Goblin Gang Electro Wizard
Inferno Tower Skeleton Army Goblin Gang Bandit Electro Wizard
Inferno Tower Skeleton Army Zap Goblin Gang Lightning Bandit Electro Wizard
Goblin Gang Inferno Tower Skeleton Army Electro Wizard
Zap Goblin Gang Skeleton Army Bandit Electro Wizard
Zap Bandit Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Skeleton Army Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Lightning
Goblin Gang Skeleton Army Bandit Zap Inferno Tower Lightning Electro Wizard
Goblin Gang Skeleton Army Lightning Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Gang Skeleton Army Bandit
Zap Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Inferno Tower Lightning Bandit Electro Wizard
Inferno Tower Skeleton Army
Zap Lightning Electro Wizard Inferno Tower Skeleton Army Bandit
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Lightning Zap Electro Wizard
Skeleton Army Lightning Goblin Gang Inferno Tower Bandit
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Electro Wizard Zap Lightning
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning
Zap
Zap
Zap Lightning
Zap Lightning Bandit
Lightning Goblin Gang Electro Wizard
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning Bandit Electro Wizard
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Goblin Gang Skeleton Army Bandit
Lightning Zap Electro Wizard
Lightning Goblin Gang Electro Wizard
Zap Lightning
Lightning Zap
Zap Goblin Gang Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard

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