My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Battle Ram Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit
Giant Snowball
Mega Minion Dart Goblin Musketeer Battle Ram
Zap
Dart Goblin Battle Ram Bandit
Barbarian Barrel
Dart Goblin Musketeer Battle Ram Giant Skeleton Bandit
The Log
Dart Goblin Musketeer Battle Ram Giant Skeleton Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Mega Minion Dart Goblin Musketeer Battle Ram Giant Skeleton Bandit
Fireball
Mega Minion Dart Goblin Musketeer Battle Ram Bandit
Poison
Mega Minion Dart Goblin Musketeer
Lightning
Mega Minion Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Dart Goblin Bandit Musketeer Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Dart Goblin

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Battle Ram Dart Goblin Musketeer Giant Skeleton Bandit
Arrows
Zap Mega Minion Battle Ram Giant Skeleton Bandit
Mega Minion
Zap Arrows Giant Skeleton
Dart Goblin
Zap Battle Ram Giant Skeleton Bandit
Musketeer
Zap Battle Ram Giant Skeleton Bandit
Battle Ram
Zap Bandit Arrows Dart Goblin Musketeer
Giant Skeleton
Zap Arrows Mega Minion Dart Goblin Musketeer Bandit
Bandit
Battle Ram Zap Arrows Dart Goblin Musketeer Giant Skeleton

Defense Synergies 1 17

Zap
Mega Minion Arrows Dart Goblin Musketeer Giant Skeleton Bandit
Arrows
Zap Mega Minion Giant Skeleton Bandit
Mega Minion
Zap Arrows Dart Goblin Musketeer Giant Skeleton Bandit
Dart Goblin
Zap Mega Minion Musketeer Giant Skeleton Bandit
Musketeer
Zap Mega Minion Dart Goblin Giant Skeleton Bandit
Battle Ram
Giant Skeleton
Zap Arrows Mega Minion Dart Goblin Musketeer
Bandit
Zap Arrows Mega Minion Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Dart Goblin Musketeer
Zap Mega Minion Dart Goblin Musketeer Bandit
Mega Minion Dart Goblin Musketeer Giant Skeleton Bandit
Mega Minion Dart Goblin Musketeer Bandit
Arrows Giant Skeleton
Arrows Zap Mega Minion Dart Goblin Musketeer Bandit
Mega Minion Dart Goblin Musketeer Zap Arrows
Zap Arrows Dart Goblin Musketeer Giant Skeleton Bandit
Musketeer
Dart Goblin Musketeer Giant Skeleton Bandit
Dart Goblin Zap Arrows Mega Minion Musketeer Giant Skeleton Bandit
Arrows Mega Minion Musketeer Zap Dart Goblin
Zap Musketeer Giant Skeleton Bandit
Zap Arrows Mega Minion Dart Goblin
Bandit
Zap Bandit
Arrows Musketeer
Arrows Zap Mega Minion Dart Goblin Musketeer Bandit
Zap Arrows Mega Minion Dart Goblin Musketeer Giant Skeleton Bandit
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit
Bandit Zap Arrows Mega Minion Musketeer
Giant Skeleton Bandit Zap Musketeer
Giant Skeleton Zap Musketeer Bandit
Giant Skeleton Musketeer Bandit
Arrows Zap Dart Goblin Musketeer
Mega Minion Dart Goblin Musketeer Giant Skeleton Bandit
Giant Skeleton
Zap Giant Skeleton Mega Minion Bandit
Mega Minion Dart Goblin Musketeer
Mega Minion Dart Goblin Musketeer Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Bandit
Dart Goblin Musketeer
Zap Mega Minion Dart Goblin Musketeer Giant Skeleton
Arrows Zap Mega Minion Dart Goblin Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Giant Skeleton Bandit
Arrows Zap Dart Goblin Musketeer Bandit
Arrows Dart Goblin Giant Skeleton Bandit
Arrows Dart Goblin Musketeer Giant Skeleton
Zap Arrows
Arrows Zap Mega Minion Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin Bandit
Musketeer
Zap Arrows Dart Goblin Musketeer Bandit
Zap Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Arrows
Zap Arrows Mega Minion Dart Goblin Musketeer Bandit
Zap Arrows Dart Goblin
Musketeer Giant Skeleton
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Mega Minion
Arrows Zap Dart Goblin Musketeer Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Dart Goblin Musketeer Bandit
Zap Arrows Dart Goblin Musketeer
Zap Mega Minion Dart Goblin Musketeer
Mega Minion
Zap Arrows Dart Goblin Musketeer Bandit
Zap Arrows
Giant Skeleton
Arrows
Zap Dart Goblin Musketeer Bandit
Zap Arrows Mega Minion Dart Goblin Musketeer
Arrows
Mega Minion Dart Goblin Musketeer
Arrows Zap Dart Goblin Musketeer
Zap Arrows Giant Skeleton
Mega Minion Dart Goblin Musketeer
Zap Dart Goblin Musketeer Giant Skeleton
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Giant Skeleton Bandit

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