My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Fire Spirit Hog Rider Three Musketeers Baby Dragon Witch
Zap
Fire Spirit Royal Giant Three Musketeers Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Three Musketeers Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Hog Rider Three Musketeers Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Three Musketeers Baby Dragon Witch
Fireball
Elite Barbarians Hog Rider Three Musketeers Baby Dragon Witch
Poison
Three Musketeers Witch
Lightning
Elite Barbarians Three Musketeers Baby Dragon Witch
Rocket
Elite Barbarians Hog Rider Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Hog Rider Baby Dragon Witch Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Hog Rider Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Elite Barbarians Three Musketeers Baby Dragon
Zap
Elite Barbarians Hog Rider Fire Spirit Royal Giant Three Musketeers Baby Dragon Witch
Royal Giant
Fire Spirit Zap Elite Barbarians Hog Rider Baby Dragon Witch
Elite Barbarians
Zap Fire Spirit Royal Giant Hog Rider Three Musketeers
Hog Rider
Fire Spirit Zap Royal Giant Elite Barbarians Three Musketeers Baby Dragon Witch
Three Musketeers
Fire Spirit Zap Elite Barbarians Hog Rider
Baby Dragon
Fire Spirit Zap Royal Giant Hog Rider Witch
Witch
Zap Royal Giant Hog Rider Baby Dragon

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Three Musketeers Baby Dragon Witch
Royal Giant
Elite Barbarians
Zap
Hog Rider
Three Musketeers
Zap
Baby Dragon
Zap Witch
Witch
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Elite Barbarians Zap Three Musketeers Witch
Three Musketeers Witch Fire Spirit Elite Barbarians
Elite Barbarians Three Musketeers Witch
Elite Barbarians
Fire Spirit Zap Baby Dragon
Three Musketeers Fire Spirit Zap Baby Dragon Witch
Zap Baby Dragon
Three Musketeers Witch Elite Barbarians
Elite Barbarians Fire Spirit
Witch Zap Baby Dragon
Three Musketeers Zap Baby Dragon Witch
Fire Spirit Zap Elite Barbarians Three Musketeers Witch
Fire Spirit Three Musketeers Zap Baby Dragon Witch
Elite Barbarians Three Musketeers
Zap Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians Witch
Fire Spirit Zap Elite Barbarians Three Musketeers Baby Dragon Witch
Zap Baby Dragon Witch Fire Spirit
Elite Barbarians Three Musketeers
Fire Spirit Elite Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Zap Elite Barbarians Baby Dragon
Zap Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Three Musketeers Witch
Fire Spirit Zap Three Musketeers Baby Dragon Witch
Elite Barbarians Witch
Elite Barbarians
Zap Elite Barbarians Baby Dragon Witch
Witch Three Musketeers
Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Three Musketeers Witch
Three Musketeers Baby Dragon Witch
Elite Barbarians Witch Zap Three Musketeers Baby Dragon
Zap Elite Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Elite Barbarians Three Musketeers
Zap
Fire Spirit Zap Baby Dragon
Fire Spirit Elite Barbarians Three Musketeers Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Three Musketeers
Fire Spirit Zap Three Musketeers Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Elite Barbarians Fire Spirit Zap Baby Dragon Witch
Zap Witch
Elite Barbarians
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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