My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Máš priveľa tankov!

Máš príliš veľa veľkých tankov v decku. Veľmi často je jeden dosť. Tanky sú drahé a je ťažké mať dve na ploche v rovnaký čas. Zvaž, či si nenecháš len jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Musketeer Giant Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Lightning The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Baby Dragon
Zap
Barbarian Barrel
Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Musketeer Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Musketeer Baby Dragon Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Baby Dragon P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Baby Dragon Electro Wizard Giant Lightning P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Baby Dragon

Attack Synergies 6 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Giant P.E.K.K.A Electro Wizard Musketeer Baby Dragon The Log
Musketeer
Giant Zap Baby Dragon P.E.K.K.A The Log
Giant
Zap Musketeer Lightning Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Musketeer Giant Lightning P.E.K.K.A Electro Wizard
Lightning
Giant Baby Dragon
P.E.K.K.A
Zap Electro Wizard Musketeer Baby Dragon The Log
The Log
Zap Musketeer Giant P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Giant Baby Dragon

Defense Synergies 3 12

Zap
Electro Wizard Musketeer Baby Dragon P.E.K.K.A The Log
Musketeer
The Log Zap Baby Dragon P.E.K.K.A Electro Wizard
Giant
Baby Dragon
Zap Musketeer P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Musketeer Baby Dragon Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Baby Dragon Lightning Electro Wizard
Electro Wizard
Zap Musketeer P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Lightning Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Lightning P.E.K.K.A The Log
The Log Zap Musketeer Baby Dragon Electro Wizard
Musketeer Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Musketeer Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Musketeer Electro Wizard
Electro Wizard Zap Musketeer Baby Dragon The Log
Musketeer Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Musketeer Lightning The Log Electro Wizard
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A The Log Electro Wizard
Musketeer P.E.K.K.A Electro Wizard
Zap Musketeer Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Musketeer Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer Baby Dragon Lightning The Log
P.E.K.K.A Zap Musketeer Lightning The Log Electro Wizard
Lightning P.E.K.K.A Zap Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer
Zap Musketeer Baby Dragon Electro Wizard
P.E.K.K.A Musketeer Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A
Musketeer Baby Dragon
Electro Wizard Zap Musketeer Baby Dragon Lightning P.E.K.K.A The Log
Zap Musketeer Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Musketeer The Log
Zap Baby Dragon The Log
Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Zap Baby Dragon Lightning
The Log Zap Lightning
Lightning Musketeer Electro Wizard
Lightning Zap Musketeer The Log Electro Wizard
Lightning Zap Musketeer Baby Dragon
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon The Log
Lightning Zap Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Lightning
Lightning Zap Musketeer Baby Dragon The Log Electro Wizard
Lightning Zap Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Musketeer Lightning The Log
Lightning Zap Musketeer Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Musketeer Baby Dragon Lightning Electro Wizard
Lightning Zap Musketeer Baby Dragon The Log
Lightning Zap Musketeer Baby Dragon The Log
Lightning Zap Musketeer Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Musketeer
Lightning
Lightning Zap Musketeer The Log
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Zap Lightning Electro Wizard Musketeer
Lightning Zap Musketeer Baby Dragon Electro Wizard
The Log
Lightning Musketeer Baby Dragon Electro Wizard
The Log Zap Musketeer Baby Dragon Lightning
Lightning Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon Lightning The Log Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Baby Dragon The Log Electro Wizard

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