My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Podpriemer

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Wizard Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Bomb Tower Wizard Guards
The Log
Ice Spirit Hog Rider Guards
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Wizard Guards
Fireball
Bomb Tower Hog Rider Wizard
Poison
Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard Monk
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake Bomb Tower Wizard

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Guards

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Earthquake Guards Bomb Tower Hog Rider Wizard Monk

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Earthquake Guards

Attack Synergies 5 4

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Zap Hog Rider Guards
Zap
Ice Spirit Earthquake Hog Rider Guards
Earthquake
Zap Hog Rider
Bomb Tower
Hog Rider
Ice Spirit Zap Earthquake Wizard Guards
Wizard
Hog Rider
Guards
Ice Spirit Zap Hog Rider
Monk

Defense Synergies 2 8

Ice Spirit
Zap Earthquake Bomb Tower Wizard Guards
Zap
Ice Spirit Bomb Tower Earthquake Guards
Earthquake
Ice Spirit Zap Bomb Tower
Bomb Tower
Zap Ice Spirit Earthquake
Hog Rider
Wizard
Ice Spirit Guards
Guards
Ice Spirit Zap Wizard
Monk

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard
Bomb Tower Ice Spirit Zap Monk
Bomb Tower
Bomb Tower Guards Monk
Earthquake Bomb Tower Monk
Zap Earthquake Bomb Tower Guards
Ice Spirit Zap Bomb Tower Wizard
Earthquake Zap Bomb Tower Monk
Bomb Tower
Guards Ice Spirit
Guards Zap Earthquake Bomb Tower Wizard
Zap Wizard
Bomb Tower Ice Spirit Zap Earthquake Wizard Guards
Bomb Tower Wizard Ice Spirit Zap Earthquake Guards
Bomb Tower
Bomb Tower Monk Ice Spirit Zap
Bomb Tower Wizard
Ice Spirit Bomb Tower Zap Wizard Guards
Zap Earthquake Bomb Tower Wizard Ice Spirit Guards
Bomb Tower
Wizard Earthquake Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Bomb Tower Wizard Monk
Guards Ice Spirit Zap Bomb Tower
Guards Zap Monk
Guards
Wizard Ice Spirit Zap Bomb Tower Monk
Guards Bomb Tower
Bomb Tower
Zap Ice Spirit Bomb Tower Monk
Guards
Bomb Tower Guards
Monk Zap Guards
Bomb Tower Wizard Guards
Wizard Bomb Tower
Guards Ice Spirit Zap Bomb Tower Monk
Zap Earthquake Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Monk
Monk Zap
Earthquake
Earthquake Guards
Wizard Zap Earthquake
Wizard Ice Spirit Zap Monk
Earthquake Wizard
Earthquake Ice Spirit Zap Wizard
Monk Zap Wizard
Guards
Monk Zap Earthquake Wizard
Monk Zap Wizard
Earthquake
Earthquake Monk
Earthquake Zap
Earthquake Zap Wizard
Earthquake Wizard
Monk Earthquake
Zap Earthquake Wizard Monk
Zap Earthquake Wizard Monk
Earthquake Monk
Wizard
Monk
Earthquake Zap Monk
Zap Earthquake Ice Spirit Wizard
Zap Earthquake Wizard Monk
Zap Wizard Monk
Zap
Zap Wizard
Zap Ice Spirit Wizard Guards
Zap Earthquake Wizard
Zap Ice Spirit Monk
Earthquake Wizard Monk
Zap Earthquake Ice Spirit Guards
Zap Wizard Monk
Wizard
Zap Earthquake Wizard
Monk Zap
Zap Ice Spirit Guards
Zap
Zap Monk

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