My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Bandit Electro Wizard
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Battle Ram

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Dark Prince Poison Bandit
Firecracker
Zap Battle Ram Dark Prince P.E.K.K.A Bandit
Battle Ram
Zap Poison Bandit Firecracker P.E.K.K.A Electro Wizard
Dark Prince
Zap Firecracker Poison Bandit Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Zap Firecracker Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince Bandit

Defense Synergies 1 15

Zap
Electro Wizard Firecracker Dark Prince Poison P.E.K.K.A Bandit
Firecracker
Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Battle Ram
Dark Prince
Zap Firecracker Poison Bandit Electro Wizard
Poison
Zap Dark Prince Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Dark Prince Electro Wizard
Electro Wizard
Zap Firecracker Dark Prince Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A
Zap Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Firecracker Dark Prince Bandit Electro Wizard
Poison Electro Wizard Zap Firecracker Dark Prince Bandit
Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
Zap Firecracker Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A Electro Wizard
Zap Firecracker Dark Prince Bandit Electro Wizard
Zap Poison Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Firecracker Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Firecracker
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Firecracker Poison Zap Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Firecracker Dark Prince Poison Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Bandit
Firecracker
Electro Wizard Zap Firecracker Dark Prince Poison P.E.K.K.A
Poison Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Zap Bandit Electro Wizard
Poison Bandit
Firecracker Dark Prince Poison
Poison Zap Firecracker Dark Prince
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker Bandit
Poison Electro Wizard
Firecracker Poison Zap Dark Prince Bandit Electro Wizard
Poison Zap Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Zap Firecracker Poison
Zap Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Zap Firecracker Dark Prince Poison Bandit Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison Dark Prince
Firecracker Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Firecracker Bandit
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Bandit
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Dark Prince Bandit
Poison Zap Firecracker Electro Wizard
Poison Firecracker Dark Prince Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Dark Prince Bandit Electro Wizard

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