My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Tombstone
Zap
Skeletons Tombstone
Barbarian Barrel
Skeletons Tombstone Giant Skeleton
The Log
Skeletons Tombstone Giant Skeleton
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone
Royal Delivery
Skeletons Giant Skeleton
Fireball
Tombstone
Poison
Tombstone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Tombstone Tornado Fireball Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Fireball
Mirror Tornado The Log
Rocket
Tornado Mirror
Mirror
Fireball The Log Rocket Tornado Giant Skeleton
Tornado
Fireball Rocket Mirror Giant Skeleton The Log
Giant Skeleton
Mirror Tornado The Log
The Log
Mirror Fireball Tornado Giant Skeleton

Defense Synergies 5 12

Skeletons
Tombstone Tornado Giant Skeleton The Log
Tombstone
Skeletons Fireball Rocket Mirror
Fireball
Mirror Tornado The Log Tombstone
Rocket
Tornado Tombstone The Log
Mirror
Fireball Tornado Tombstone The Log
Tornado
Fireball Rocket Mirror Skeletons Giant Skeleton The Log
Giant Skeleton
Skeletons Tornado The Log
The Log
Fireball Skeletons Rocket Mirror Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Fireball The Log
Skeletons Tombstone The Log
Rocket Tornado Skeletons Tombstone Giant Skeleton
Skeletons Tombstone
Tombstone Fireball Rocket Tornado Giant Skeleton The Log
Fireball Tornado The Log Skeletons
Rocket Tornado Tombstone Fireball
Rocket Fireball Giant Skeleton The Log
Skeletons Tombstone Tornado
Tornado Skeletons Giant Skeleton
Skeletons Tombstone Fireball Tornado Giant Skeleton The Log
Fireball Tornado
Tombstone Skeletons Fireball Rocket Giant Skeleton The Log
Fireball Rocket Tombstone Tornado The Log
Tombstone
Rocket Tornado Fireball The Log
Skeletons Tombstone Fireball Tornado
Tombstone Fireball Tornado The Log
Tornado The Log Tombstone Fireball Giant Skeleton
Tornado
Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball Giant Skeleton
Fireball Rocket The Log
Tombstone Giant Skeleton Skeletons Rocket The Log
Rocket Giant Skeleton Fireball Tornado The Log
Giant Skeleton Skeletons Tombstone
Fireball Rocket Skeletons Tornado
Rocket Skeletons Tombstone Fireball Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Skeletons Tombstone Fireball Tornado The Log
Skeletons Tombstone
Tombstone Giant Skeleton
Rocket Fireball Tornado Giant Skeleton The Log
Rocket Giant Skeleton Skeletons Tombstone Fireball
Fireball
Tombstone Skeletons Fireball Rocket Tornado Giant Skeleton The Log
Fireball Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton The Log
Fireball Tornado The Log
Rocket Fireball Giant Skeleton The Log
Fireball Rocket Giant Skeleton The Log
Fireball Rocket The Log
Fireball Rocket Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Rocket Fireball Tornado
Rocket Fireball Tornado The Log
Fireball Rocket Tornado
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Fireball The Log
Rocket Fireball Tornado The Log
Rocket Fireball Giant Skeleton The Log
Rocket Fireball Tornado
Rocket Tornado The Log
Rocket Fireball The Log
Tornado The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Rocket Tornado The Log
Fireball Tornado
Rocket Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Giant Skeleton
Rocket Fireball The Log
Tombstone Fireball Rocket
Fireball Rocket Tornado
The Log Fireball
Fireball Rocket
The Log Fireball
Rocket Fireball Tornado Giant Skeleton
Fireball Rocket Tornado Giant Skeleton The Log
Fireball Rocket Tornado
Fireball Rocket Tornado Giant Skeleton The Log

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