My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Executioner Giant Skeleton Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Mighty Miner
Giant Snowball
Goblin Hut Clone Mighty Miner
Zap
Firecracker Goblin Hut Clone Mighty Miner
Barbarian Barrel
Firecracker Goblin Hut Clone Executioner Giant Skeleton Magic Archer
The Log
Firecracker Goblin Hut Clone Giant Skeleton
Earthquake
Firecracker Goblin Hut Clone
Arrows
Firecracker Goblin Hut Clone
Royal Delivery
Firecracker Goblin Hut Clone Executioner Giant Skeleton Magic Archer
Fireball
Firecracker Goblin Hut Clone Executioner Magic Archer Mighty Miner
Poison
Firecracker Goblin Hut Clone Executioner Magic Archer
Lightning
Goblin Hut Executioner Magic Archer Mighty Miner
Rocket
Goblin Hut Executioner Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Giant Skeleton Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Clone Magic Archer Mighty Miner Goblin Hut Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Clone Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Mirror Giant Skeleton
Goblin Hut
Firecracker Mirror Giant Skeleton Magic Archer
Mirror
Firecracker Goblin Hut Giant Skeleton Magic Archer
Clone
Giant Skeleton Magic Archer
Executioner
Giant Skeleton
Clone Firecracker Goblin Hut Mirror Magic Archer
Magic Archer
Goblin Hut Mirror Clone Giant Skeleton
Mighty Miner

Defense Synergies 0 9

Firecracker
Goblin Hut Mirror Giant Skeleton
Goblin Hut
Firecracker Mirror Giant Skeleton
Mirror
Firecracker Goblin Hut Executioner Magic Archer
Clone
Executioner
Mirror Giant Skeleton
Giant Skeleton
Firecracker Goblin Hut Executioner Magic Archer
Magic Archer
Mirror Giant Skeleton
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Executioner Magic Archer
Firecracker Goblin Hut Executioner
Goblin Hut Executioner Giant Skeleton
Goblin Hut Firecracker
Firecracker Giant Skeleton
Firecracker Executioner Magic Archer
Firecracker Goblin Hut Executioner Magic Archer
Giant Skeleton Magic Archer
Mighty Miner Goblin Hut
Firecracker Giant Skeleton
Executioner Firecracker Goblin Hut Giant Skeleton Magic Archer
Executioner Firecracker Goblin Hut Magic Archer
Goblin Hut Giant Skeleton
Executioner Firecracker Goblin Hut Magic Archer
Goblin Hut
Goblin Hut
Firecracker Goblin Hut Executioner
Firecracker Goblin Hut Executioner Magic Archer
Executioner Firecracker Goblin Hut Giant Skeleton Magic Archer
Goblin Hut
Firecracker Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Giant Skeleton
Firecracker Executioner Magic Archer
Giant Skeleton Goblin Hut
Giant Skeleton
Giant Skeleton Goblin Hut Executioner Mighty Miner
Firecracker Executioner Goblin Hut Magic Archer
Goblin Hut Giant Skeleton
Giant Skeleton Mighty Miner
Giant Skeleton Firecracker Goblin Hut Magic Archer
Goblin Hut
Goblin Hut Giant Skeleton
Giant Skeleton
Giant Skeleton Executioner
Firecracker Executioner Magic Archer
Goblin Hut Firecracker Executioner Giant Skeleton Magic Archer Mighty Miner
Executioner Firecracker Goblin Hut Giant Skeleton Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Executioner Magic Archer
Goblin Hut Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Executioner Firecracker Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Executioner Magic Archer
Firecracker Goblin Hut Executioner Magic Archer
Firecracker Magic Archer
Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Executioner Magic Archer
Magic Archer Firecracker Goblin Hut Executioner
Firecracker Executioner Magic Archer
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Executioner Magic Archer
Firecracker Goblin Hut
Magic Archer
Firecracker Magic Archer
Mighty Miner Giant Skeleton
Firecracker Magic Archer
Goblin Hut Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Giant Skeleton
Firecracker Executioner
Firecracker Giant Skeleton Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Giant Skeleton Magic Archer

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