My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Dark Prince Executioner Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Tornado Hog Rider Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Tornado Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Earthquake Dark Prince
Earthquake
Hog Rider Arrows Tornado Dark Prince P.E.K.K.A
Hog Rider
Arrows Earthquake Tornado Dark Prince Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Earthquake Hog Rider Dark Prince
Dark Prince
Arrows Earthquake Hog Rider Tornado Executioner Electro Wizard
Executioner
Tornado Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Earthquake Executioner
Electro Wizard
P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 2 9

Arrows
Tornado Dark Prince P.E.K.K.A
Earthquake
Tornado
Hog Rider
Tornado
Executioner P.E.K.K.A Arrows Earthquake Dark Prince Electro Wizard
Dark Prince
Arrows Tornado Executioner Electro Wizard
Executioner
Tornado Dark Prince
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner Electro Wizard
P.E.K.K.A Dark Prince Executioner Electro Wizard
Tornado P.E.K.K.A Dark Prince Executioner Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Arrows Earthquake Tornado Dark Prince P.E.K.K.A
Arrows Tornado Earthquake Dark Prince Executioner Electro Wizard
Tornado Electro Wizard Arrows Executioner
Earthquake Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Electro Wizard
Executioner Electro Wizard Arrows Earthquake Tornado Dark Prince
Arrows Executioner Tornado Electro Wizard
P.E.K.K.A Earthquake Dark Prince Electro Wizard
Executioner Arrows Earthquake Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Arrows Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard
Arrows Tornado Dark Prince Executioner Electro Wizard
Arrows Earthquake Tornado Executioner Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Arrows Earthquake Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Executioner
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Dark Prince Executioner
Arrows Executioner Tornado Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Executioner
Executioner
Electro Wizard Tornado Dark Prince Executioner P.E.K.K.A
Arrows Executioner Earthquake Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Tornado Executioner Electro Wizard
Earthquake Arrows
Earthquake Arrows Dark Prince
Executioner Arrows Earthquake Dark Prince
Arrows Executioner Tornado
Arrows Earthquake Tornado Executioner
Arrows Earthquake Tornado Executioner
Arrows Tornado
Tornado Electro Wizard
Arrows Earthquake Tornado Dark Prince Electro Wizard
Arrows Tornado Executioner
Earthquake Executioner
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Executioner
Earthquake Arrows Executioner
Arrows Earthquake Tornado
Arrows Earthquake Dark Prince Executioner Electro Wizard
Arrows Earthquake Tornado
Earthquake
Arrows Tornado
Tornado
Earthquake Arrows
Arrows Earthquake Tornado Dark Prince Executioner
Arrows Earthquake Tornado Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows Earthquake
Arrows Electro Wizard
P.E.K.K.A
Arrows Earthquake
Earthquake Electro Wizard Dark Prince
Arrows Tornado Executioner Electro Wizard
Arrows
Dark Prince Executioner Electro Wizard
Arrows Earthquake Executioner
Arrows Tornado
Dark Prince Executioner P.E.K.K.A
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Dark Prince Executioner Electro Wizard

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