My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Flying Machine Baby Dragon Miner
Zap
Flying Machine Dark Prince
Barbarian Barrel
Bomb Tower Dark Prince
The Log
Dark Prince
Earthquake
Bomb Tower
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Dark Prince Bowler Miner
Fireball
Bomb Tower Flying Machine Baby Dragon Bowler
Poison
Bomb Tower Flying Machine
Lightning
Bomb Tower Baby Dragon Dark Prince Bowler
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower Baby Dragon Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Miner Bomb Tower Flying Machine Baby Dragon Dark Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Miner Bomb Tower

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Dark Prince Bowler Miner
Earthquake
Arrows Dark Prince
Bomb Tower
Flying Machine
Baby Dragon Dark Prince Bowler
Baby Dragon
Flying Machine Dark Prince Bowler Miner
Dark Prince
Arrows Earthquake Flying Machine Baby Dragon Miner
Bowler
Arrows Flying Machine Baby Dragon Miner
Miner
Arrows Baby Dragon Dark Prince Bowler

Defense Synergies 0 11

Arrows
Bomb Tower Dark Prince Bowler
Earthquake
Bomb Tower
Bomb Tower
Arrows Earthquake Baby Dragon
Flying Machine
Baby Dragon Dark Prince Bowler
Baby Dragon
Bomb Tower Flying Machine Dark Prince Bowler
Dark Prince
Arrows Flying Machine Baby Dragon Bowler
Bowler
Arrows Flying Machine Baby Dragon Dark Prince
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Flying Machine Baby Dragon
Bomb Tower Flying Machine Dark Prince
Bomb Tower Bowler Dark Prince
Bomb Tower Dark Prince Bowler
Arrows Earthquake Bomb Tower Dark Prince Bowler
Arrows Bowler Earthquake Bomb Tower Flying Machine Baby Dragon Dark Prince
Arrows Bomb Tower Flying Machine Baby Dragon
Earthquake Bowler Arrows Bomb Tower Flying Machine Baby Dragon
Bomb Tower
Dark Prince Bowler Miner
Arrows Earthquake Bomb Tower Flying Machine Baby Dragon Dark Prince Bowler
Arrows Flying Machine Baby Dragon
Bomb Tower Bowler Earthquake Flying Machine Dark Prince
Bomb Tower Bowler Arrows Earthquake Baby Dragon Dark Prince
Bomb Tower
Bomb Tower Bowler
Bomb Tower Arrows Dark Prince Bowler
Arrows Bomb Tower Flying Machine Baby Dragon Dark Prince Bowler
Arrows Earthquake Bomb Tower Baby Dragon Flying Machine Dark Prince Bowler
Bomb Tower
Dark Prince Bowler Arrows Earthquake Bomb Tower Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bowler
Arrows Bomb Tower Flying Machine Baby Dragon Bowler Miner
Bomb Tower Dark Prince Bowler
Dark Prince Bowler
Dark Prince Bowler
Arrows Bomb Tower Flying Machine Baby Dragon
Dark Prince Bomb Tower Flying Machine Bowler
Bomb Tower Dark Prince
Bomb Tower Flying Machine Baby Dragon Dark Prince
Bomb Tower Flying Machine Dark Prince Bowler
Arrows Dark Prince Bowler
Dark Prince Bowler Bomb Tower
Bomb Tower Flying Machine Baby Dragon Bowler
Bomb Tower Flying Machine Baby Dragon Dark Prince Bowler
Arrows Bowler Earthquake Bomb Tower Flying Machine Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Bowler Miner
Earthquake Arrows Flying Machine Baby Dragon Miner
Earthquake Arrows Flying Machine Dark Prince
Arrows Earthquake Baby Dragon Dark Prince Bowler
Arrows Flying Machine Baby Dragon
Arrows Earthquake Flying Machine Baby Dragon Bowler
Arrows Earthquake Flying Machine Baby Dragon Bowler
Arrows Miner Flying Machine
Bowler
Miner Arrows Earthquake Flying Machine Dark Prince Bowler
Arrows Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon Bowler Miner
Earthquake Arrows Flying Machine Baby Dragon
Earthquake Arrows Flying Machine Baby Dragon
Earthquake Arrows Flying Machine Baby Dragon Bowler
Earthquake Arrows Flying Machine Baby Dragon Bowler
Arrows Earthquake
Arrows Earthquake Flying Machine Baby Dragon Dark Prince Bowler
Arrows Earthquake Flying Machine Baby Dragon Bowler Miner
Earthquake Baby Dragon Bowler
Arrows
Bowler
Earthquake Arrows Flying Machine Baby Dragon
Arrows Earthquake Baby Dragon Dark Prince Bowler
Arrows Miner Earthquake Flying Machine Baby Dragon Bowler
Arrows Flying Machine Baby Dragon Bowler Miner
Miner Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Flying Machine
Bowler
Arrows Earthquake Miner
Arrows
Arrows Earthquake Bowler
Earthquake Flying Machine Dark Prince
Arrows Flying Machine Baby Dragon
Arrows
Miner Flying Machine Baby Dragon Dark Prince Bowler
Arrows Earthquake Flying Machine Baby Dragon Bowler
Arrows
Flying Machine Dark Prince
Flying Machine Baby Dragon Bowler
Flying Machine
Flying Machine Baby Dragon Dark Prince Bowler Miner

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