My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards P.E.K.K.A
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower Guards
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Mini P.E.K.K.A Hog Rider Inferno Tower Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Mini P.E.K.K.A

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Mini P.E.K.K.A Guards
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Zap Arrows Hog Rider Lightning
Hog Rider
Zap Arrows Lightning Mini P.E.K.K.A Guards
Inferno Tower
Guards
Zap Hog Rider
Lightning
Hog Rider Arrows Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Arrows Inferno Tower Guards P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Inferno Tower Lightning P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Guards
Hog Rider
Inferno Tower
Guards Zap Arrows
Guards
Inferno Tower Zap Mini P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lightning
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Guards
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Guards
Inferno Tower Lightning Zap Arrows
Lightning Zap Arrows Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Guards Mini P.E.K.K.A Inferno Tower
Guards Zap Arrows
Arrows Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Guards Lightning
Zap Arrows Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Arrows Zap Guards
Zap Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Inferno Tower P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Lightning
Guards P.E.K.K.A Zap Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Guards Lightning P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Guards
Arrows Zap
Mini P.E.K.K.A Guards P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap Lightning P.E.K.K.A Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Guards
Lightning P.E.K.K.A Zap Arrows Guards
Mini P.E.K.K.A Lightning P.E.K.K.A Inferno Tower Guards
Inferno Tower Guards Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap Arrows Inferno Tower
Mini P.E.K.K.A P.E.K.K.A
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Zap
Lightning Arrows
Lightning Arrows Guards
Zap Arrows
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Mini P.E.K.K.A Guards
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning Guards
Lightning Mini P.E.K.K.A
Lightning Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Guards
Lightning Zap Arrows
Arrows
Lightning Mini P.E.K.K.A
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Guards Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A
Lightning
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: