My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Giant Skeleton
Giant Snowball
Royal Recruits Goblin Hut Clone Witch
Zap
Goblin Hut Clone Witch
Barbarian Barrel
Royal Recruits Goblin Hut Clone Witch Giant Skeleton
The Log
Royal Recruits Goblin Hut Clone Witch Giant Skeleton
Earthquake
Goblin Hut Clone Witch
Arrows
Royal Recruits Goblin Hut Clone Witch
Royal Delivery
Royal Recruits Goblin Hut Clone Witch Giant Skeleton
Fireball
Goblin Hut Clone Witch
Poison
Royal Recruits Goblin Hut Clone Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Void Goblin Hut Witch Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Clone Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone
Goblin Hut
Mirror Giant Skeleton
Mirror
Goblin Hut Giant Skeleton
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Royal Recruits Witch
Void
Witch
Rage Clone Giant Skeleton
Giant Skeleton
Clone Goblin Hut Mirror Rage Witch

Defense Synergies 0 3

Royal Recruits
Goblin Hut
Mirror Giant Skeleton
Mirror
Goblin Hut
Rage
Clone
Void
Witch
Giant Skeleton
Giant Skeleton
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Void
Royal Recruits Goblin Hut Witch
Goblin Hut Witch Royal Recruits Void Giant Skeleton
Royal Recruits Goblin Hut Witch
Royal Recruits Giant Skeleton
Goblin Hut Void Witch
Royal Recruits Void Giant Skeleton
Witch Royal Recruits Goblin Hut
Royal Recruits Giant Skeleton
Witch Royal Recruits Goblin Hut Giant Skeleton
Goblin Hut Witch
Royal Recruits Goblin Hut Witch Giant Skeleton
Royal Recruits Goblin Hut Witch
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Witch
Royal Recruits Goblin Hut Witch
Witch Royal Recruits Goblin Hut Giant Skeleton
Royal Recruits Goblin Hut
Royal Recruits Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Hut Void Witch Giant Skeleton
Void
Royal Recruits Giant Skeleton Goblin Hut Witch
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Goblin Hut Witch
Goblin Hut Witch
Royal Recruits Goblin Hut Void Witch Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Void Giant Skeleton Goblin Hut Witch
Royal Recruits Witch Goblin Hut
Royal Recruits Goblin Hut Witch Giant Skeleton
Royal Recruits Void Giant Skeleton
Royal Recruits Giant Skeleton Witch
Royal Recruits Witch
Royal Recruits Goblin Hut Witch Giant Skeleton
Royal Recruits Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Giant Skeleton
Void
Goblin Hut Void Giant Skeleton
Royal Recruits Void Giant Skeleton
Witch
Witch
Void
Void
Void Royal Recruits
Void
Goblin Hut Void
Void
Goblin Hut
Goblin Hut Witch
Royal Recruits Goblin Hut
Void
Witch
Void Giant Skeleton
Void
Void
Royal Recruits Void
Witch
Witch
Void Witch
Void Witch
Void
Witch
Goblin Hut Void Witch
Void
Void
Void
Giant Skeleton
Royal Recruits Goblin Hut Void Witch
Witch
Void
Void Giant Skeleton
Royal Recruits
Royal Recruits Witch Giant Skeleton
Void Witch
Void Royal Recruits Witch Giant Skeleton

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