My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Royal Hogs Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Dark Prince Giant Skeleton
Giant Snowball
Battle Ram Royal Hogs Witch
Zap
Firecracker Battle Ram Royal Hogs Dark Prince Witch
Barbarian Barrel
Knight Firecracker Battle Ram Royal Hogs Dark Prince Witch Giant Skeleton
The Log
Firecracker Battle Ram Royal Hogs Dark Prince Witch Giant Skeleton
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Knight Firecracker Battle Ram Royal Hogs Dark Prince Witch Giant Skeleton
Fireball
Firecracker Battle Ram Royal Hogs Witch
Poison
Firecracker Royal Hogs Witch
Lightning
Knight Battle Ram Dark Prince Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Battle Ram Dark Prince Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Battle Ram

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Fireball Royal Hogs Witch
Firecracker
Knight Battle Ram Royal Hogs Dark Prince Giant Skeleton
Fireball
Knight Battle Ram Royal Hogs Dark Prince
Battle Ram
Knight Firecracker Fireball Royal Hogs Witch
Royal Hogs
Knight Firecracker Fireball Battle Ram Dark Prince
Dark Prince
Firecracker Fireball Royal Hogs Witch
Witch
Knight Battle Ram Dark Prince Giant Skeleton
Giant Skeleton
Firecracker Witch

Defense Synergies 1 7

Knight
Firecracker Fireball Witch
Firecracker
Knight Dark Prince Giant Skeleton
Fireball
Knight Dark Prince
Battle Ram
Royal Hogs
Dark Prince
Firecracker Fireball Witch
Witch
Knight Dark Prince Giant Skeleton
Giant Skeleton
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Knight Firecracker Dark Prince Witch
Witch Knight Dark Prince Giant Skeleton
Witch Knight Firecracker Dark Prince
Firecracker Fireball Dark Prince Giant Skeleton
Fireball Firecracker Dark Prince
Firecracker Fireball Witch
Fireball Giant Skeleton
Witch
Knight Firecracker Dark Prince Giant Skeleton
Witch Knight Firecracker Fireball Dark Prince Giant Skeleton
Firecracker Fireball Witch
Knight Fireball Dark Prince Witch Giant Skeleton
Fireball Firecracker Dark Prince Witch
Knight
Fireball
Knight Firecracker Fireball Dark Prince Witch
Fireball Knight Firecracker Dark Prince Witch
Witch Knight Firecracker Fireball Dark Prince Giant Skeleton
Dark Prince Knight Firecracker Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Dark Prince Witch Giant Skeleton
Fireball Knight Firecracker
Giant Skeleton Knight Dark Prince Witch
Dark Prince Giant Skeleton Knight Fireball
Giant Skeleton Knight Dark Prince Witch
Firecracker Fireball Witch
Dark Prince Knight Fireball Witch Giant Skeleton
Giant Skeleton Knight Dark Prince
Giant Skeleton Knight Firecracker Fireball Dark Prince Witch
Witch
Knight Dark Prince Witch Giant Skeleton
Fireball Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Knight Fireball Witch
Firecracker Fireball Witch
Witch Knight Firecracker Fireball Dark Prince Giant Skeleton
Firecracker Fireball Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Knight Firecracker Fireball Dark Prince Giant Skeleton
Fireball Firecracker Dark Prince
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball Dark Prince
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Firecracker Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Fireball Dark Prince Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Dark Prince Witch
Fireball Firecracker Witch
Fireball
Fireball Knight Firecracker Dark Prince
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Dark Prince
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Dark Prince Witch Giant Skeleton

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