My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Hut Dark Prince
Barbarian Barrel
Goblin Hut Dark Prince Magic Archer
The Log
Hog Rider Goblin Hut Dark Prince
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Hog Rider Goblin Hut Baby Dragon Dark Prince Magic Archer
Fireball
Hog Rider Goblin Hut Baby Dragon Magic Archer
Poison
Goblin Hut Magic Archer
Lightning
Goblin Hut Baby Dragon Dark Prince Magic Archer
Rocket
Hog Rider Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Poison The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Baby Dragon Dark Prince Poison Magic Archer Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Hog Rider Baby Dragon Dark Prince

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Hut Baby Dragon Dark Prince Poison Magic Archer Mega Knight
Goblin Hut
Hog Rider Baby Dragon Dark Prince The Log Magic Archer Mega Knight
Baby Dragon
Hog Rider Goblin Hut Dark Prince Poison Mega Knight
Dark Prince
Hog Rider Goblin Hut Baby Dragon Poison Magic Archer
Poison
Hog Rider Baby Dragon Dark Prince The Log Mega Knight
The Log
Hog Rider Goblin Hut Poison Magic Archer Mega Knight
Magic Archer
Hog Rider Goblin Hut Dark Prince The Log Mega Knight
Mega Knight
Hog Rider Goblin Hut Baby Dragon Poison The Log Magic Archer

Defense Synergies 0 13

Hog Rider
Goblin Hut
Baby Dragon Dark Prince
Baby Dragon
Goblin Hut Dark Prince The Log Mega Knight
Dark Prince
Goblin Hut Baby Dragon Poison The Log Magic Archer
Poison
Dark Prince The Log Mega Knight
The Log
Baby Dragon Dark Prince Poison Magic Archer Mega Knight
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Baby Dragon Poison The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon The Log Magic Archer
Goblin Hut Dark Prince The Log Mega Knight
Goblin Hut Mega Knight Dark Prince
Goblin Hut Dark Prince Mega Knight
Dark Prince Poison The Log Mega Knight
The Log Baby Dragon Dark Prince Magic Archer Mega Knight
Goblin Hut Baby Dragon Poison Magic Archer
Baby Dragon Poison The Log Magic Archer Mega Knight
Goblin Hut
Dark Prince Mega Knight
Poison Goblin Hut Baby Dragon Dark Prince The Log Magic Archer Mega Knight
Goblin Hut Baby Dragon Poison Magic Archer
Goblin Hut Mega Knight Dark Prince The Log
Mega Knight Goblin Hut Baby Dragon Dark Prince Poison The Log Magic Archer
Goblin Hut Mega Knight
Goblin Hut The Log Mega Knight
Mega Knight Goblin Hut Dark Prince Poison
Mega Knight Goblin Hut Baby Dragon Dark Prince The Log Magic Archer
Baby Dragon Poison The Log Goblin Hut Dark Prince Magic Archer Mega Knight
Goblin Hut
Dark Prince Mega Knight Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Dark Prince
Poison Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Goblin Hut Dark Prince The Log
Dark Prince Mega Knight The Log
Goblin Hut Dark Prince Mega Knight
Poison Goblin Hut Baby Dragon Magic Archer
Dark Prince Goblin Hut
Mega Knight Dark Prince
Mega Knight Goblin Hut Baby Dragon Dark Prince Poison The Log Magic Archer
Goblin Hut
Mega Knight Goblin Hut Dark Prince
Mega Knight Dark Prince Poison The Log
Dark Prince Mega Knight
Baby Dragon Magic Archer Mega Knight
Goblin Hut Baby Dragon Dark Prince Poison The Log Magic Archer
Poison Mega Knight Goblin Hut Baby Dragon Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon The Log
Poison Baby Dragon The Log Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Dark Prince Poison The Log
Poison Baby Dragon Dark Prince The Log Magic Archer Mega Knight
Poison Baby Dragon Magic Archer
Baby Dragon Poison The Log Magic Archer
Poison The Log Baby Dragon Magic Archer
Poison The Log
Poison
Poison Dark Prince The Log Magic Archer
Poison Baby Dragon Magic Archer
Poison Goblin Hut Baby Dragon The Log Magic Archer
Baby Dragon Poison Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Magic Archer Goblin Hut Baby Dragon Poison The Log Mega Knight
Poison
Baby Dragon Dark Prince Poison The Log Magic Archer Mega Knight
Baby Dragon Poison The Log Magic Archer Mega Knight
Baby Dragon Poison The Log Magic Archer Mega Knight
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Dark Prince Magic Archer Mega Knight
Poison The Log Baby Dragon Magic Archer
Baby Dragon Poison The Log Magic Archer Mega Knight
Poison Baby Dragon The Log Magic Archer
Poison Baby Dragon Magic Archer
Goblin Hut Poison
Poison The Log Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison The Log Magic Archer
Goblin Hut Dark Prince Magic Archer
Poison Baby Dragon Magic Archer
The Log
Poison Baby Dragon Dark Prince Magic Archer Mega Knight
The Log Baby Dragon Poison Magic Archer
Poison
Dark Prince Mega Knight
Baby Dragon Poison The Log Magic Archer
Poison Magic Archer
Poison Baby Dragon Dark Prince The Log Magic Archer Mega Knight

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