My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Goblins Bomber Goblin Drill
Zap
Goblins Bomber Goblin Drill
Barbarian Barrel
Goblins Bomber Knight Bomb Tower Goblin Drill
The Log
Goblins Bomber Goblin Drill
Earthquake
Bomber Bomb Tower Goblin Drill
Arrows
Goblins Bomber Goblin Drill
Royal Delivery
Goblins Bomber Knight Goblin Drill
Fireball
Bomber Bomb Tower Goblin Drill
Poison
Bomber Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Knight Royal Delivery Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Knight

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bomber
Knight Goblin Drill
Knight
Bomber Poison Goblin Drill The Log
Royal Delivery
Bomb Tower
Poison
Knight Goblin Drill The Log
Goblin Drill
Goblins Bomber Knight Poison The Log
The Log
Knight Poison Goblin Drill

Defense Synergies 5 11

Goblins
Bomber Knight Poison The Log
Bomber
Knight Goblins Goblin Drill The Log
Knight
Bomber Royal Delivery Bomb Tower Goblins Poison The Log
Royal Delivery
Knight Bomb Tower The Log
Bomb Tower
Knight Royal Delivery The Log
Poison
Goblins Knight The Log
Goblin Drill
Bomber The Log
The Log
Bomb Tower Goblins Bomber Knight Royal Delivery Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log
Bomb Tower Goblins Bomber Knight Royal Delivery Goblin Drill The Log
Bomb Tower Goblins Bomber Knight Royal Delivery Goblin Drill
Bomb Tower Goblins Bomber Knight Goblin Drill
Bomber Royal Delivery Bomb Tower Poison The Log
Royal Delivery The Log Goblins Bomber Bomb Tower
Royal Delivery Bomb Tower Poison
Bomb Tower Poison The Log
Goblins Bomb Tower Goblin Drill
Knight Goblins Bomber Royal Delivery
Goblins Poison Bomber Knight Royal Delivery Bomb Tower Goblin Drill The Log
Royal Delivery Poison
Bomb Tower Goblin Drill Bomber Knight Royal Delivery The Log
Bomber Bomb Tower Goblins Royal Delivery Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Royal Delivery Goblin Drill The Log
Bomb Tower Goblins Bomber Knight Royal Delivery Poison Goblin Drill
Royal Delivery Bomb Tower Goblins Bomber Knight Goblin Drill The Log
Royal Delivery Bomb Tower Poison Goblin Drill The Log Bomber Knight
Bomb Tower Goblin Drill
Bomber Goblins Knight Royal Delivery Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Delivery
Royal Delivery Poison Bomber Knight Bomb Tower The Log
Royal Delivery Goblins Knight Bomb Tower The Log
Knight Royal Delivery The Log
Knight Royal Delivery Goblin Drill
Royal Delivery Poison Bomb Tower
Royal Delivery Goblins Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Goblins Knight Bomb Tower Poison The Log
Royal Delivery Goblin Drill
Knight Bomb Tower
Royal Delivery Poison The Log
Royal Delivery Knight Bomb Tower
Bomber Bomb Tower
Goblins Bomber Knight Royal Delivery Bomb Tower Poison Goblin Drill The Log
Poison Bomber Royal Delivery Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Knight Poison The Log
Bomber Poison The Log
Poison
Bomber Poison The Log
Poison The Log
Poison The Log
Goblins Poison
Poison Knight The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Poison
Bomber
Bomber Poison The Log
Bomber Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Bomber
Poison The Log
Poison The Log
Poison The Log
Poison
Poison
Poison Bomber The Log
Poison
Poison The Log
Poison
The Log
Poison Knight
The Log Bomber Poison
Poison
Poison The Log
Poison
Poison The Log

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