My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Cannon Hog Rider
Zap
Fire Spirit Minions Cannon
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Valkyrie
The Log
Fire Spirit Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Valkyrie Hog Rider
Fireball
Minions Cannon Elite Barbarians Hog Rider
Poison
Minions Cannon
Lightning
Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Cannon Valkyrie Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Cannon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider Freeze
Minions
Hog Rider Elite Barbarians Valkyrie
Cannon
Elite Barbarians
Arrows Valkyrie Fire Spirit Minions Hog Rider
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Minions
Hog Rider
Fire Spirit Arrows Minions Valkyrie Freeze Elite Barbarians
Freeze
Hog Rider Arrows

Defense Synergies 2 7

Fire Spirit
Valkyrie
Arrows
Cannon Valkyrie
Minions
Valkyrie Cannon Freeze
Cannon
Arrows Minions Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Fire Spirit Arrows Cannon Freeze
Hog Rider
Freeze
Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie
Elite Barbarians Minions Cannon Valkyrie
Cannon Fire Spirit Minions Elite Barbarians Valkyrie Freeze
Cannon Elite Barbarians Minions Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Freeze Fire Spirit Minions Cannon Valkyrie
Minions Fire Spirit Arrows Cannon Freeze
Arrows Cannon Valkyrie
Cannon Minions Elite Barbarians
Elite Barbarians Fire Spirit Cannon Valkyrie
Minions Valkyrie Arrows Cannon Freeze
Arrows Minions
Cannon Fire Spirit Minions Elite Barbarians Valkyrie Freeze
Fire Spirit Valkyrie Arrows Minions Cannon Freeze
Elite Barbarians Cannon
Cannon Elite Barbarians Freeze
Arrows Minions Cannon Elite Barbarians Valkyrie
Fire Spirit Arrows Cannon Minions Elite Barbarians Valkyrie
Arrows Valkyrie Freeze Fire Spirit Minions Cannon
Cannon Elite Barbarians
Valkyrie Fire Spirit Arrows Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie
Valkyrie Elite Barbarians
Cannon Elite Barbarians Valkyrie
Fire Spirit Arrows Minions Freeze
Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Freeze Minions Elite Barbarians Valkyrie
Cannon
Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Cannon Valkyrie
Cannon Valkyrie
Elite Barbarians Minions Valkyrie Freeze
Arrows Minions Valkyrie Cannon Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions Freeze
Fire Spirit Arrows
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Minions Elite Barbarians
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows Minions Freeze
Arrows Elite Barbarians
Arrows
Arrows
Arrows Freeze
Minions
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Arrows
Minions Freeze
Elite Barbarians
Arrows
Arrows Freeze
Arrows
Fire Spirit Minions Freeze
Fire Spirit Arrows
Freeze
Arrows
Valkyrie
Arrows
Arrows
Elite Barbarians
Minions Elite Barbarians Freeze
Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: