My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Elite Barbarians Dark Prince
The Log
Fire Spirit Goblin Gang Firecracker Elite Barbarians Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Elite Barbarians Dark Prince
Fireball
Goblin Gang Firecracker Elite Barbarians
Poison
Goblin Gang Firecracker
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Firecracker Dark Prince Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Dark Prince
Arrows
Elite Barbarians Dark Prince Lightning
Goblin Gang
Firecracker Dark Prince
Firecracker
Goblin Gang Elite Barbarians Dark Prince
Elite Barbarians
Arrows Fire Spirit Firecracker
Dark Prince
Electro Giant Fire Spirit Arrows Goblin Gang Firecracker Lightning
Lightning
Electro Giant Arrows Dark Prince
Electro Giant
Dark Prince Lightning

Defense Synergies 1 6

Fire Spirit
Firecracker
Arrows
Dark Prince Lightning
Goblin Gang
Firecracker Dark Prince
Firecracker
Fire Spirit Goblin Gang Dark Prince
Elite Barbarians
Dark Prince
Dark Prince
Elite Barbarians Arrows Goblin Gang Firecracker
Lightning
Arrows
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Elite Barbarians Goblin Gang Firecracker Dark Prince
Goblin Gang Fire Spirit Elite Barbarians Dark Prince Lightning
Elite Barbarians Goblin Gang Firecracker Dark Prince
Lightning Arrows Firecracker Elite Barbarians Dark Prince
Arrows Goblin Gang Fire Spirit Firecracker Dark Prince
Lightning Fire Spirit Arrows Goblin Gang Firecracker
Lightning Arrows Electro Giant
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Firecracker Dark Prince
Goblin Gang Arrows Firecracker Dark Prince Electro Giant
Arrows Goblin Gang Firecracker
Fire Spirit Goblin Gang Elite Barbarians Dark Prince Lightning
Fire Spirit Arrows Goblin Gang Firecracker Dark Prince
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Lightning Electro Giant
Arrows Goblin Gang Firecracker Elite Barbarians Dark Prince
Fire Spirit Arrows Goblin Gang Firecracker Elite Barbarians Dark Prince
Arrows Fire Spirit Firecracker Dark Prince
Elite Barbarians
Goblin Gang Dark Prince Fire Spirit Arrows Firecracker Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince Electro Giant
Arrows Goblin Gang Firecracker Elite Barbarians Lightning
Goblin Gang Elite Barbarians Dark Prince Lightning
Goblin Gang Dark Prince Lightning Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Fire Spirit Arrows Firecracker Electro Giant Goblin Gang
Goblin Gang Dark Prince Elite Barbarians Lightning
Elite Barbarians Dark Prince
Lightning Firecracker Elite Barbarians Dark Prince
Goblin Gang
Elite Barbarians Dark Prince
Lightning Arrows Elite Barbarians Dark Prince Electro Giant
Elite Barbarians Dark Prince Lightning Goblin Gang
Firecracker Electro Giant
Goblin Gang Elite Barbarians Electro Giant Firecracker Dark Prince Lightning
Arrows Firecracker Elite Barbarians Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Dark Prince
Fire Spirit Arrows Firecracker Dark Prince
Arrows Firecracker Electro Giant Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Lightning
Arrows Firecracker Lightning
Lightning Fire Spirit Goblin Gang Elite Barbarians
Firecracker Lightning Arrows Dark Prince
Lightning Fire Spirit Arrows Firecracker
Lightning Fire Spirit Firecracker Elite Barbarians
Lightning Arrows Firecracker
Lightning Arrows Firecracker Elite Barbarians
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Firecracker Dark Prince
Lightning Fire Spirit Arrows Firecracker Electro Giant
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Electro Giant Fire Spirit Dark Prince
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Elite Barbarians Lightning Fire Spirit Arrows Firecracker Electro Giant
Lightning Firecracker Electro Giant
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Fire Spirit Goblin Gang Dark Prince
Lightning Fire Spirit Arrows Firecracker
Arrows
Lightning Goblin Gang Firecracker Dark Prince
Arrows Firecracker Lightning
Lightning Arrows Electro Giant
Firecracker Elite Barbarians Dark Prince
Electro Giant Goblin Gang Firecracker Elite Barbarians Lightning
Firecracker Lightning
Lightning Firecracker Dark Prince Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: