My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Fire Spirit Furnace Guards
Zap
Fire Spirit Furnace Guards
Barbarian Barrel
Electro Spirit Fire Spirit Furnace Guards Giant Skeleton
The Log
Electro Spirit Fire Spirit Furnace Guards Giant Skeleton
Earthquake
Furnace Guards
Arrows
Electro Spirit Fire Spirit Furnace Guards
Royal Delivery
Electro Spirit Fire Spirit Guards Giant Skeleton
Fireball
Furnace
Poison
Furnace Guards
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Fireball Furnace Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Fireball Furnace Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Rocket Guards Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Guards Fireball Furnace Rocket Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Guards Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Giant Skeleton Electro Giant
Fire Spirit
Furnace Giant Skeleton
Fireball
Electro Spirit
Furnace
Fire Spirit Giant Skeleton
Rocket
Electro Giant
Guards
Giant Skeleton
Electro Spirit Fire Spirit Furnace
Electro Giant
Electro Spirit Rocket

Defense Synergies 0 3

Electro Spirit
Fire Spirit
Giant Skeleton
Fireball
Furnace
Guards
Rocket
Guards
Furnace Giant Skeleton
Giant Skeleton
Fire Spirit Guards
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball
Furnace
Furnace Rocket Fire Spirit Giant Skeleton
Furnace Guards
Fireball Rocket Giant Skeleton
Fireball Electro Spirit Fire Spirit Furnace Guards
Furnace Rocket Electro Spirit Fire Spirit Fireball
Rocket Electro Spirit Fireball Giant Skeleton Electro Giant
Furnace
Guards Fire Spirit Giant Skeleton
Guards Electro Spirit Fireball Furnace Giant Skeleton Electro Giant
Fireball Furnace
Furnace Fire Spirit Fireball Rocket Guards Giant Skeleton
Fire Spirit Fireball Rocket Electro Spirit Furnace Guards
Furnace
Rocket Fireball Furnace Electro Giant
Fireball Furnace
Fire Spirit Fireball Electro Spirit Furnace Guards
Furnace Electro Spirit Fire Spirit Fireball Guards Giant Skeleton
Electro Spirit Fire Spirit Fireball Furnace Guards Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Giant Skeleton Electro Giant
Fireball Rocket
Guards Giant Skeleton Furnace Rocket
Rocket Guards Giant Skeleton Fireball
Giant Skeleton Guards
Fire Spirit Fireball Furnace Rocket Electro Giant Electro Spirit
Rocket Guards Fireball Furnace Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Electro Spirit Fireball
Guards
Guards Giant Skeleton
Rocket Fireball Guards Giant Skeleton Electro Giant
Rocket Giant Skeleton Fireball Guards
Fireball Furnace Electro Giant
Guards Electro Giant Electro Spirit Fireball Furnace Rocket Giant Skeleton
Electro Spirit Fireball Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Giant Skeleton
Fireball
Rocket Fireball Giant Skeleton
Fireball Rocket Guards Giant Skeleton
Fireball Rocket Fire Spirit Furnace
Fireball Electro Giant Electro Spirit Fire Spirit Furnace Rocket
Fire Spirit Furnace
Fireball Fire Spirit
Fireball
Rocket Fire Spirit Fireball Guards
Rocket Fireball
Fireball Fire Spirit Rocket
Rocket Fire Spirit Fireball
Fireball Rocket
Fireball Furnace
Rocket Fireball Furnace
Fireball Furnace Rocket
Fireball Rocket
Rocket
Rocket Fire Spirit Fireball
Rocket Fire Spirit Fireball Electro Giant
Rocket Fireball Giant Skeleton
Rocket Fireball
Rocket
Rocket Fireball
Electro Giant Electro Spirit Fire Spirit Fireball Furnace
Fireball
Fireball
Fireball Rocket
Fire Spirit Fireball Furnace Electro Giant
Rocket Electro Spirit Fireball Guards Electro Giant
Fireball
Fireball Rocket
Rocket Electro Spirit Fireball
Giant Skeleton
Rocket Fireball
Electro Spirit Fire Spirit Fireball Rocket Guards
Fireball Rocket Fire Spirit
Fireball
Fireball Rocket
Fireball
Rocket Fireball Giant Skeleton Electro Giant
Electro Giant Electro Spirit Fireball Rocket Guards Giant Skeleton
Fireball Rocket
Fireball Rocket Giant Skeleton Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: