My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Tombstone Mega Minion
Zap
Royal Giant Tombstone Dark Prince
Barbarian Barrel
Tombstone Dark Prince
The Log
Royal Giant Tombstone Mini P.E.K.K.A Dark Prince
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince
Fireball
Tombstone Mega Minion
Poison
Tombstone Mega Minion
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Mini P.E.K.K.A Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Mega Minion Mini P.E.K.K.A Dark Prince Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Mini P.E.K.K.A Dark Prince
Royal Giant
Arrows Poison Mega Minion Dark Prince The Log
Tombstone
Mega Minion
Arrows Royal Giant Poison
Mini P.E.K.K.A
Arrows Dark Prince The Log
Dark Prince
Arrows Royal Giant Mini P.E.K.K.A Poison
Poison
Royal Giant Mega Minion Dark Prince The Log
The Log
Royal Giant Mini P.E.K.K.A Poison

Defense Synergies 1 11

Arrows
Tombstone Mega Minion Mini P.E.K.K.A Dark Prince
Royal Giant
Tombstone
Arrows Mega Minion Poison
Mega Minion
Arrows Tombstone Dark Prince The Log
Mini P.E.K.K.A
The Log Arrows
Dark Prince
Arrows Mega Minion Poison The Log
Poison
Tombstone Dark Prince The Log
The Log
Mini P.E.K.K.A Mega Minion Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion The Log
Mini P.E.K.K.A Tombstone Mega Minion Dark Prince The Log
Mini P.E.K.K.A Tombstone Mega Minion Dark Prince
Mini P.E.K.K.A Tombstone Mega Minion Dark Prince
Arrows Tombstone Mini P.E.K.K.A Dark Prince Poison The Log
Arrows The Log Mega Minion Dark Prince
Mega Minion Arrows Tombstone Poison
Arrows Poison The Log
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Dark Prince
Poison Arrows Tombstone Mega Minion Dark Prince The Log
Arrows Mega Minion Poison
Tombstone Mini P.E.K.K.A Dark Prince The Log
Arrows Tombstone Mega Minion Mini P.E.K.K.A Dark Prince Poison The Log
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A The Log
Arrows Tombstone Mini P.E.K.K.A Dark Prince Poison
Arrows Tombstone Mega Minion Dark Prince The Log
Arrows Poison The Log Tombstone Mega Minion Dark Prince
Mini P.E.K.K.A
Dark Prince Arrows Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Dark Prince
Poison Arrows Mega Minion Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince The Log
Tombstone Mini P.E.K.K.A Dark Prince
Arrows Poison
Mini P.E.K.K.A Dark Prince Tombstone Mega Minion
Mini P.E.K.K.A Dark Prince
Tombstone Mega Minion Mini P.E.K.K.A Dark Prince Poison The Log
Tombstone Mega Minion
Tombstone Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Dark Prince Poison The Log
Mini P.E.K.K.A Dark Prince Tombstone
Tombstone Mega Minion Mini P.E.K.K.A Dark Prince Poison The Log
Arrows Poison Mega Minion Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Dark Prince Poison The Log
Poison Arrows Dark Prince The Log
Arrows Poison Mega Minion
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Mini P.E.K.K.A Poison
Poison Arrows Dark Prince The Log
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Dark Prince Poison The Log
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Dark Prince
Mega Minion
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows
Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Tombstone Dark Prince
Poison Arrows Mega Minion
Arrows The Log
Poison Mega Minion Mini P.E.K.K.A Dark Prince
Arrows The Log Poison
Arrows Poison
Mega Minion Dark Prince
Poison The Log
Poison
Poison Dark Prince The Log

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