My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Firecracker Tombstone
Barbarian Barrel
Knight Firecracker Tombstone
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Bowler
Fireball
Firecracker Tombstone Bowler
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tombstone Tornado Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bowler Lightning
Knight
Firecracker Arrows
Firecracker
Knight Tornado Bowler
Tombstone
Tornado
Electro Giant Firecracker Bowler
Bowler
Arrows Firecracker Tornado Lightning
Lightning
Electro Giant Arrows Bowler
Electro Giant
Tornado Lightning

Defense Synergies 2 10

Arrows
Knight Tombstone Tornado Bowler Lightning
Knight
Firecracker Arrows Tornado Bowler
Firecracker
Knight Tombstone Tornado
Tombstone
Arrows Firecracker
Tornado
Bowler Arrows Knight Firecracker Electro Giant
Bowler
Tornado Arrows Knight
Lightning
Arrows
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Firecracker Tombstone
Knight Firecracker Tombstone
Tornado Bowler Knight Tombstone Lightning
Knight Firecracker Tombstone Bowler
Lightning Arrows Firecracker Tombstone Tornado Bowler
Arrows Tornado Bowler Firecracker
Tornado Lightning Arrows Firecracker Tombstone
Bowler Lightning Arrows Electro Giant
Tombstone Tornado
Knight Tornado Firecracker Bowler
Arrows Knight Firecracker Tombstone Tornado Bowler Electro Giant
Arrows Firecracker Tornado
Tombstone Bowler Knight Lightning
Bowler Arrows Firecracker Tombstone Tornado
Knight Tombstone
Tornado Bowler Lightning Electro Giant
Arrows Knight Firecracker Tombstone Tornado Bowler
Arrows Tombstone Knight Firecracker Tornado Bowler
Arrows Tornado Knight Firecracker Tombstone Bowler
Tornado
Bowler Arrows Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bowler Electro Giant
Arrows Knight Firecracker Bowler Lightning
Tombstone Knight Bowler Lightning
Bowler Lightning Knight Tornado
Knight Tombstone Bowler
Arrows Firecracker Electro Giant Tornado
Knight Tombstone Bowler Lightning
Knight
Lightning Knight Firecracker Tombstone Tornado
Tombstone
Knight Tombstone Bowler
Lightning Arrows Tornado Bowler Electro Giant
Bowler Lightning Knight Tombstone
Firecracker Bowler Electro Giant
Tombstone Electro Giant Knight Firecracker Tornado Bowler Lightning
Arrows Bowler Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker
Arrows Firecracker Tornado Bowler
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler Lightning
Arrows Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Arrows Knight Tornado Bowler
Lightning Arrows Firecracker Tornado
Lightning Knight Firecracker Bowler
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Bowler
Lightning Arrows Firecracker Bowler
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker Bowler
Lightning Arrows Firecracker Tornado Bowler Electro Giant
Lightning Bowler
Lightning Arrows Tornado
Tornado Bowler Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Bowler
Arrows Firecracker Tornado Bowler Lightning
Lightning Arrows Tornado Bowler
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning Bowler
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Bowler Lightning
Lightning Tombstone
Lightning Arrows Firecracker Tornado
Arrows
Lightning Knight Firecracker Bowler
Arrows Firecracker Bowler Lightning
Lightning Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Bowler Electro Giant

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