My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Dark Prince
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army Dark Prince
Barbarian Barrel
Archers Knight Skeleton Army Dark Prince
The Log
Archers Skeleton Army Dark Prince
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Skeleton Army Dark Prince P.E.K.K.A
Fireball
Archers Skeleton Army
Poison
Archers Skeleton Army
Lightning
Knight Dark Prince Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Skeleton Army Dark Prince Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Archers Knight Dark Prince
Knight
Archers Arrows The Log
Skeleton Army
Dark Prince
Archers Arrows
P.E.K.K.A
Arrows Archers The Log
The Log
Knight P.E.K.K.A
Monk

Defense Synergies 2 12

Archers
Knight Skeleton Army Dark Prince P.E.K.K.A The Log
Arrows
Knight Dark Prince P.E.K.K.A Monk
Knight
Archers Arrows Skeleton Army The Log
Skeleton Army
Archers Knight The Log
Dark Prince
Archers Arrows The Log
P.E.K.K.A
The Log Archers Arrows
The Log
P.E.K.K.A Archers Knight Skeleton Army Dark Prince
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeleton Army P.E.K.K.A Knight Dark Prince The Log Monk
Skeleton Army P.E.K.K.A Archers Knight Dark Prince
Skeleton Army P.E.K.K.A Knight Dark Prince Monk
Arrows Skeleton Army Dark Prince P.E.K.K.A The Log Monk
Arrows Skeleton Army The Log Archers Dark Prince
Archers Arrows
Arrows P.E.K.K.A The Log Monk
P.E.K.K.A Skeleton Army
Knight Skeleton Army Archers Dark Prince
Archers Skeleton Army Arrows Knight Dark Prince The Log
Arrows Archers
Skeleton Army P.E.K.K.A Knight Dark Prince The Log
Skeleton Army Arrows Dark Prince P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Skeleton Army Monk P.E.K.K.A The Log
Arrows Knight Skeleton Army Dark Prince P.E.K.K.A
Arrows Archers Knight Skeleton Army Dark Prince The Log
Arrows The Log Archers Knight Dark Prince
P.E.K.K.A
Skeleton Army Dark Prince Archers Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Dark Prince P.E.K.K.A
Archers Arrows Knight The Log Monk
Skeleton Army P.E.K.K.A Knight Dark Prince The Log
Skeleton Army Dark Prince P.E.K.K.A Knight The Log Monk
P.E.K.K.A Knight Skeleton Army Dark Prince
Arrows Archers Monk
Skeleton Army Dark Prince P.E.K.K.A Archers Knight
P.E.K.K.A Knight Skeleton Army Dark Prince
P.E.K.K.A Knight Skeleton Army Dark Prince The Log Monk
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Dark Prince
Skeleton Army P.E.K.K.A Monk Arrows Dark Prince The Log
Skeleton Army Dark Prince P.E.K.K.A Knight
Archers Skeleton Army
Skeleton Army Archers Knight Dark Prince P.E.K.K.A The Log Monk
Arrows Archers Dark Prince P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Monk
Arrows Monk The Log
Arrows The Log
Arrows Knight Dark Prince The Log
Arrows Dark Prince The Log
Arrows Monk
Archers Arrows The Log
Arrows The Log
Arrows The Log Monk
Monk Arrows Knight Dark Prince The Log
Monk Archers Arrows
Knight The Log
Arrows Monk
Arrows The Log
Arrows The Log
Arrows The Log
Monk Arrows
Archers Arrows Dark Prince The Log Monk
Arrows The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows The Log Dark Prince
Arrows The Log Monk
Arrows The Log Monk
Arrows The Log
Archers Arrows
Arrows The Log
Arrows Monk
P.E.K.K.A
Arrows The Log Monk
Archers Skeleton Army Dark Prince
Archers Arrows Monk
Arrows The Log
Knight Dark Prince
Arrows The Log
Monk Arrows
Dark Prince P.E.K.K.A
The Log
Dark Prince The Log Monk
P.E.K.K.A
Monk

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