My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince P.E.K.K.A Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard Magic Archer
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Dark Prince Bandit Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bandit Earthquake Dark Prince Magic Archer Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Bandit Earthquake Dark Prince

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Barbarian Barrel Dark Prince Magic Archer Ram Rider Electro Wizard
Barbarian Barrel
Bandit Dark Prince Earthquake P.E.K.K.A Ram Rider
Dark Prince
Bandit Barbarian Barrel Earthquake Magic Archer Ram Rider Electro Wizard
Earthquake
Barbarian Barrel Dark Prince P.E.K.K.A Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Bandit Dark Prince Electro Wizard
P.E.K.K.A
Magic Archer Electro Wizard Barbarian Barrel Earthquake Ram Rider
Ram Rider
Magic Archer Bandit Barbarian Barrel Dark Prince Earthquake P.E.K.K.A Electro Wizard
Electro Wizard
P.E.K.K.A Bandit Dark Prince Magic Archer Ram Rider

Defense Synergies 0 16

Bandit
Barbarian Barrel Dark Prince Magic Archer Ram Rider Electro Wizard
Barbarian Barrel
Bandit Dark Prince Earthquake Magic Archer P.E.K.K.A Electro Wizard
Dark Prince
Bandit Barbarian Barrel Magic Archer Electro Wizard
Earthquake
Barbarian Barrel
Magic Archer
Bandit Barbarian Barrel Dark Prince Ram Rider Electro Wizard
P.E.K.K.A
Barbarian Barrel Electro Wizard
Ram Rider
Bandit Magic Archer Electro Wizard
Electro Wizard
Bandit Barbarian Barrel Dark Prince Magic Archer P.E.K.K.A Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Magic Archer Ram Rider Electro Wizard
P.E.K.K.A Bandit Dark Prince Ram Rider Electro Wizard
P.E.K.K.A Ram Rider Bandit Dark Prince Electro Wizard
P.E.K.K.A Bandit Dark Prince Ram Rider Electro Wizard
Barbarian Barrel Dark Prince Earthquake P.E.K.K.A
Barbarian Barrel Bandit Dark Prince Earthquake Magic Archer Electro Wizard
Ram Rider Electro Wizard Magic Archer
Earthquake Bandit Barbarian Barrel Magic Archer P.E.K.K.A Ram Rider Electro Wizard
P.E.K.K.A
Bandit Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Bandit Barbarian Barrel Dark Prince Earthquake Magic Archer Ram Rider
Magic Archer Ram Rider Electro Wizard
P.E.K.K.A Bandit Dark Prince Earthquake Ram Rider Electro Wizard
Barbarian Barrel Dark Prince Earthquake Magic Archer P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Ram Rider Electro Wizard
Bandit P.E.K.K.A Ram Rider Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
Bandit Barbarian Barrel Dark Prince Magic Archer Ram Rider Electro Wizard
Barbarian Barrel Earthquake Bandit Dark Prince Magic Archer Ram Rider Electro Wizard
P.E.K.K.A Ram Rider Electro Wizard
Dark Prince Bandit Barbarian Barrel Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Bandit Electro Wizard Barbarian Barrel Magic Archer
Bandit P.E.K.K.A Dark Prince Ram Rider Electro Wizard
Dark Prince P.E.K.K.A Bandit Barbarian Barrel Ram Rider Electro Wizard
P.E.K.K.A Bandit Dark Prince Ram Rider
Magic Archer Ram Rider Electro Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Bandit Barbarian Barrel Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Magic Archer
Electro Wizard Barbarian Barrel Dark Prince Magic Archer P.E.K.K.A
Barbarian Barrel Dark Prince Earthquake Magic Archer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Bandit Barbarian Barrel
Bandit Barbarian Barrel Magic Archer Ram Rider Electro Wizard
Earthquake Bandit Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince Earthquake Magic Archer
Magic Archer Ram Rider
Earthquake Magic Archer
Earthquake Barbarian Barrel Magic Archer Ram Rider
Bandit Ram Rider
Electro Wizard
Bandit Barbarian Barrel Dark Prince Earthquake Magic Archer Ram Rider Electro Wizard
Magic Archer
Earthquake Bandit Barbarian Barrel Magic Archer
Earthquake Bandit Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Bandit Barbarian Barrel Magic Archer
Earthquake Magic Archer Bandit Barbarian Barrel
Barbarian Barrel Earthquake
Bandit Barbarian Barrel Dark Prince Earthquake Magic Archer Electro Wizard
Barbarian Barrel Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince Magic Archer
Bandit Barbarian Barrel Earthquake Magic Archer Ram Rider Electro Wizard
Bandit Magic Archer Ram Rider
Bandit Barbarian Barrel Magic Archer
Magic Archer Electro Wizard
Electro Wizard
Bandit Earthquake Magic Archer
Magic Archer Electro Wizard
P.E.K.K.A
Earthquake Magic Archer
Earthquake Electro Wizard Bandit Barbarian Barrel Dark Prince Magic Archer
Magic Archer Ram Rider Electro Wizard
Barbarian Barrel
Dark Prince Magic Archer Electro Wizard
Earthquake Magic Archer
Dark Prince P.E.K.K.A
Magic Archer Electro Wizard
Magic Archer Electro Wizard
Bandit Barbarian Barrel Dark Prince Magic Archer Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: