My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Clone Giant Skeleton
Giant Snowball
Fire Spirit Minions Barbarians Minion Horde Clone
Zap
Fire Spirit Minions Minion Horde Clone
Barbarian Barrel
Fire Spirit Barbarians Clone Giant Skeleton
The Log
Fire Spirit Barbarians Clone Giant Skeleton
Earthquake
Barbarians Clone
Arrows
Fire Spirit Minions Minion Horde Clone
Royal Delivery
Fire Spirit Minions Barbarians Minion Horde Clone Giant Skeleton
Fireball
Minions Barbarians Minion Horde Clone
Poison
Minions Barbarians Minion Horde Clone
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Minions Clone Fireball Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Minions Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Minions
Clone Giant Skeleton
Barbarians
Minion Horde
Mirror Clone Giant Skeleton
Fireball
Mirror
Mirror
Fireball Minion Horde Giant Skeleton
Clone
Giant Skeleton Minions Minion Horde
Giant Skeleton
Clone Fire Spirit Minions Minion Horde Mirror

Defense Synergies 2 3

Fire Spirit
Giant Skeleton
Minions
Giant Skeleton
Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Fireball
Mirror
Mirror
Minion Horde Fireball
Clone
Giant Skeleton
Fire Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Barbarians Minion Horde Minions
Barbarians Minion Horde Fire Spirit Minions Giant Skeleton
Barbarians Minion Horde Minions
Barbarians Fireball Giant Skeleton
Fireball Fire Spirit Minions
Minions Minion Horde Fire Spirit Fireball
Barbarians Fireball Giant Skeleton
Barbarians Minion Horde Minions
Fire Spirit Barbarians Minion Horde Giant Skeleton
Minions Barbarians Minion Horde Fireball Giant Skeleton
Minions Minion Horde Fireball
Barbarians Minion Horde Fire Spirit Minions Fireball Giant Skeleton
Fire Spirit Fireball Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Minions Fireball
Fire Spirit Fireball Minions Barbarians Minion Horde
Fire Spirit Minions Barbarians Fireball Giant Skeleton
Barbarians
Fire Spirit Minions Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton
Fireball
Barbarians Giant Skeleton Minions Minion Horde
Giant Skeleton Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Minion Horde
Fire Spirit Fireball Minions Minion Horde
Minions Barbarians Minion Horde Fireball Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Minions Barbarians Fireball
Barbarians Minion Horde
Minions Barbarians Minion Horde Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Minions Minion Horde Fireball Giant Skeleton
Minions Barbarians Minion Horde Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Barbarians Fireball Giant Skeleton
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minions Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit
Fireball
Fire Spirit Minions Minion Horde Fireball
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball
Minions Minion Horde Fireball Giant Skeleton
Fireball
Barbarians Minion Horde Fireball
Fire Spirit Fireball
Minion Horde
Fireball
Fireball
Fireball
Fire Spirit Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit
Fireball
Fireball Minion Horde
Fireball
Fireball Giant Skeleton
Minion Horde
Minions Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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